Re: [Maya2osg-users] Version.h header and out-of-source builds
Status: Alpha
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From: Javier T. <jav...@gm...> - 2011-06-15 21:08:20
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Hi J-S,
Don't worry about this file. I am changing the texture processing in
Maya2OSG, though I still haven't finished the changes.
The files bump2normal.{h,cpp} won't exist anymore. And the ones that
replace them include "version.h", so I hope there is no problem.
Anyway, when I commit the changes I will write a message to the list
explaining the new features. It would be nice if you guys could test
it and give some feedback.
Regards,
On Wed, Jun 15, 2011 at 9:57 PM, Jean-Sébastien Guay
<jea...@cm...> wrote:
> Hello guys,
>
> I saw there's now an autogenerated version.h header, which gets included as
> #include "../version.h" in bump2normal.cpp. However, in out-of-source
> builds, this is not valid, as ../ means the root maya2osg directory.
>
> The osgpreview.cpp file already includes version.h as #include "version.h"
> and because of include paths, this works fine for in-source and
> out-of-source builds, so I suggest it be included the same way in
> bump2normal.cpp as well.
>
> Attached modified source file.
>
> J-S
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--
Javier Taibo
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