Re: [Maya2osg-users] Customized GLSL shaders
Status: Alpha
Brought to you by:
jtaibo
From: Javier T. <jav...@gm...> - 2011-05-28 19:08:01
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Hi Peter, On Fri, May 27, 2011 at 9:25 PM, Peter Wrobel <pp...@cg...> wrote: >> What are you editing CMake for? >> > > I added a mel script called maya2osg_utility mel, and want to make sure > that it gets installed like the other scripts. Don't worry then. Just throw it in the "scripts· directory where the other mel scripts lie and as long as it has ".mel" extension it will be installed. > Cool, fist thing I will do in my holidays is learning the wiki, there is > a lot of information that I am still not aware of. Its well enoght > explained, and a cool concept. Do you still plan to give the option of > completetly overwriting a shader ? I never said that. If you want to completely replace the shader, then you should follow the J-S approach. What I said was to override parts of the shader because the new code is added after the default one. That means that if you assign a value to a variable that is already assigned, this last value is what will remain. > I really should write something about the polygon export too ... Nice. It's first on my to-do list to take a look at it and begin with blend shapes export, but I didn't have time yet. Maybe next week, but I don't know, it's going to be a bit intense. Regards, -- Javier Taibo |