Re: [Maya2osg-users] osgpreview, UI and flags
Status: Alpha
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jtaibo
From: Javier T. <jav...@gm...> - 2011-05-21 20:52:15
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On Sat, May 21, 2011 at 1:43 PM, Peter Wrobel <pp...@cg...> wrote: > Hi all, > > first its nice to have the osgpreview as maya command :-) Now we have to add the features we need to preview animations. Btw, I hope to start next week with blend shapes export. > I would like to add some stuff to it. I'm using 2 Monitors and would > like to preview on one of them in full screen, this is perfectly > possible with the osgpreview flags, but there's no way to pass them from > the ui. OK. All what you suggest is interesting. What about creating a new section "Previewing" or "Previsualization" or something similar in the export options window? > Moreover, Javier, I would like to either merge the maya2osg_preview > script with maya2osg_export script, or reorganize in both of the > scripts, in one UI script and one export commands script, what do you > think ? I don't understand completely what you are proposing. Just two notes: 1. maya2osg_export and maya2osg_preview procs must be in two independent files with these same names to be automatically loaded the first time they are called. This is the same reason I created the "osgFileExportOptions.mel" file (otherwise the Maya Export option failed if you haven't called maya2osg_export before). 2. The maya2osg_preview command is meant to be a "quick preview" and so it has no GUI. It just uses the last options that were set on the plug-in and creates the output files in the temp directory and deletes them after closing the preview window. -- Javier Taibo |