Re: [Maya2osg-users] Discussion of next changes
Status: Alpha
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jtaibo
From: Javier T. <jav...@gm...> - 2011-05-19 17:02:05
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Hi guys, If both of you prefer the Notes field, I'm fine with that. I don't think necessary to let configurable all possible options always to keep all of us happy :) Let's go ahead then with the Notes field. Certainly it has the advantage that it is quite visible and easy to edit. If you encode the osg description between the <osgDescription> ... </osgDescription> tags it can coexist with previous (or later) notes. In conclusion, forget about the custom field and let's focus our efforts in more productive features. Regards, On Thu, May 19, 2011 at 6:48 PM, Peter Wrobel <pp...@cg...> wrote: > Hi, one observation from my side ... > > >>> Also, I see on various (all?) Maya objects there is a Notes field at the >>> bottom of the property editor. Perhaps special things could be added >>> there, and that should be exported in the OSG node descriptions too? >> This is the generic description Peter was talking about, but I see >> cleaner to use a custom string attribute for writing OSG descriptions >> in it, because the Notes can be already used by the artists or the >> scenes you are working with, and that could introduce confusion or be >> a source of problems. What do you think? >> > > I notice two camps of interest, but you can proof me wrong. Javier, you > don't like cluttering the notes field, J-S wants to use as much of maya > as is available, includeing the notes field, and me, I'd prefere the > notes field as well. > > What about giving both the options, so the user of the plug-In can > decide. The ovehead for the plug-in should be minimal: > > Search for attribute osgDescription, if found put its content into > corresponding osg::Node > Parse the notes field for <osgDescription> ... </osgDescription>, add > all content between the Keywords to corresponding osg::Node > > All of us would be sattisfied, and Javier, I promise you I'll create a > beautiful UI for you :-) > > What do you guys think about that ? > > Cheers, PP > > ------------------------------------------------------------------------------ > What Every C/C++ and Fortran developer Should Know! > Read this article and learn how Intel has extended the reach of its > next-generation tools to help Windows* and Linux* C/C++ and Fortran > developers boost performance applications - including clusters. > http://p.sf.net/sfu/intel-dev2devmay > _______________________________________________ > Maya2osg-users mailing list > May...@li... > https://lists.sourceforge.net/lists/listinfo/maya2osg-users > -- Javier Taibo |