Re: [Maya2osg-users] Discussion of next changes
Status: Alpha
Brought to you by:
jtaibo
From: Javier T. <jav...@gm...> - 2011-05-18 21:00:51
|
Hi, On Wed, May 18, 2011 at 10:37 PM, Peter Wrobel <pp...@cg...> wrote: > So, yes, we can add a String Attribute to a Maya Node, maya2osg would > search for it, and add its contrent to the apropriate osg description. > It should be only one, as generic as possible. When you add such an > Attribute, its a one liner in the Attribute Editor. If you wanna add > multiple Values like, you need to do itsimilar to this way: > strength(value);offset(value);falloff(value);rad(value); > > Thats ... wel unconfortable, isnt't it ? But we could creat a UI which > can create such an attribute for a selected node, and list its contetn > in a nice way, as big editable textfield. That would be a solution, but > needs to be created and added to the plug-in source. And its an extra UI > which an artist needs to get confortable with. But Attributes, Labels, > Tags, etc. could be layout nicely. ANd that is what I meant with an > additional window. OK. You're the Maya UI master, so this is all yours. Certainly it sounds good :) > I saw that you committed some mel code, while I was looking into the > problem :-) is it fixed ? I guess so, but I wonder about the command Not completely. There are still several pending problems. I described some of them in other messages. > osgpreview found in maya2osg_preview. Can't find it anywhere, is it part > of the plug-in ? Haven't build your submission yet. Yes, it is a new MEL command defined in the plug-in. The syntax is pretty like osgviewer. I also explained that in other message. -- Javier Taibo |