Re: [Maya2osg-users] Discussion of next changes
Status: Alpha
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From: Jean-Sébastien G. <jea...@cm...> - 2011-05-17 23:25:14
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Hi Javier, > I meant using scripts, of course. But don't say "we don't have much > control over Maya (other thatn through scripting)". The whole Maya UI > is built on MEL scripts, or at least it was so some time ago. The user > preferences are stored as MEL scripts and even the maya scenes when > saved in Maya ASCII format are no more than a big fat MEL script. Wow, that's impressive, I wasn't aware of that. Cool! > About the osg-users list, I try to keep reading it, but the time I > have is quite limited. I just browse the messages and read some when I > find something interesting. Let's say that I read it "diagonally" (I > don't know if this expression is used in english) :) That's understandable, I think I'm one of the few crazy people who tries to read all messages to keep up on what's going on and reply to as many as I can when I have an answer to a question... My post count is below Robert Osfield's but not by much last time I checked :-) > I saw a looooong thread about the Max export, but didn't read the > messages, as I don't use Max. In our company we use both, so I'm trying to develop (or at least suggest) improvements to both plugins to get to the same result. I would like to base our new content creation pipeline on these plugins as much as possible. > Of course, if a similar thing is made in both exporters, we should > try to join efforts as much as possible and if a naming convention is > defined, let's follow it. I don't see any need to reinvent the wheel o > just "be different". Great to hear that you're open to making things similar in both. It will make it simpler on our side when the time comes to read the output of both plugins in our engine :-) > By the way, have you got a SourceForge account? Yes, "skylark13". Why? Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay jea...@cm... http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ |