Re: [Maya2osg-users] Maya2osg submissions?
Status: Alpha
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jtaibo
From: Javier T. <jav...@gm...> - 2011-05-04 20:35:42
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Hi Jean-Sébastien, On Wed, May 4, 2011 at 5:36 PM, Jean-Sébastien Guay <jea...@cm...> wrote: > Hello, > > I have started looking at Maya2osg to be part of our content creation > pipeline. Currently we have a quite complex pipeline which involves > multiple tools, and requires intervention from both artists and > programmers to get the right results. In trying to simplify this, the > option of an export plugin which would export the models in a form that > will be directly usable by our engine is being investigated, and for > that Maya2OSG is a good starting point. > > I have made some fixes to make it compile with the "implicit ref_ptr<T> > to T* conversion" setting turned off (we turn this off in our builds of > OSG so that our code is backwards-compatible). The changes are just the > addition of some .get()s. > > How do you prefer to get the changes? Do I send them to this list as > whole files similar to OSG's submission guidelines, or do you prefer diffs? > > I'll be looking at making other improvements to the plugin which you'll > hopefully approve of. I'll discuss these when I start making them. > > Thanks in advance, and good work on the plugin, Thank you for your interest on the project and for the contribution. I suppose the best way would be to follow the OSG conventions to submission. Just send the whole files to the list. I had a bit abandoned the project, because I had a lot of work these months, but I hope to take some time to continue it from now on. If you want to make any other addition, it is absolutely welcome. Let me know if you want to discuss any issue. Regards, -- Javier Taibo |