Re: [Maya2osg-users] Mac 2011 Build
Status: Alpha
Brought to you by:
jtaibo
From: Len W. <le...@le...> - 2010-12-28 01:43:27
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Got it working! Turns out I had to look at the Console app on mac to see the standard out. It was an issue with the osg read/write plugin (which I always stumble on). Working pretty well now that that's fixed. One question: I have opacity maps and normal maps in Maya that show up nicely in the viewer but don't come across to OSG. Are they not supported? Would it require shaders to function correctly? I'm planning to manually wire them into a shader but it would be great to have the maya2osg exporter handle them. Thanks! I'll post my Xcode project once I clean it up a bit. -Len On Sun, Dec 26, 2010 at 8:26 PM, Len White <le...@le...> wrote: > Thanks for the assistance. > > >> What OSG version are you using? What file extension are you trying to >> export to? >> > > I'm on OSG 2.9.7, trying to export to .osg format. > > >> The standard output is not sent to the script window, it goes to the >> console where you started Maya (in Linux) or to the Output Window (in >> Windows). I also suggest you to compile the plug-in with the "_DEBUG" symbol >> defined as it can give you more information about potential problems. >> >> > > That makes sense since I'm on Mac and I launch from double-click, not a > terminal. Though that's something to try. > I'll try the DEBUG symbol also. That might help. > I'll let you know when/if I get it working. > > -Len > > |