[Maya2osg-users] Mac 2011 Build
Status: Alpha
Brought to you by:
jtaibo
From: Len W. <le...@le...> - 2010-12-26 01:27:16
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Hello all. I'm very excited about this plugin. It will help my work immensely. Many thanks! However, I'm on Mac on Maya 2011. I just spent the last few hours getting an Xcode project put together and everything seemed to go well. However, here's the weird stopping point that, perhaps, someone can help with... I get the command in Maya and it will run but I can't find the output file anywhere on my system. Very weird. I've tried heavy geometry and the command takes longer, but regardless of the file path I can't find the file anywhere. It's as if the maya2osg.cpp line osgDB::writeNodeFile(*root.get(), filename.asChar()); is doing absolutely nothing. No empty file, nothing. I've printed the filename and it looks fine. Another minor hiccup is that the std::cout command seems to no longer print to the script window (I'm assuming a 2011 Qt-related change). You have to use this->displayInfo("my info") to get some debug prints (see HelloWorld example from Autodesk). I've gone around in circles checking everything I can think of with no luck. There seems to be no output file even though the code churned for a good few minutes on some very heavy geometry exports (light geometry also doesn't work). If anyone has any debugging tips I'd love to hear them. If any mac users want my project I'm happy to send it for the help. If/once I get this working I'm happy posting my Xcode project back to sourceforge for other mac users out there. Thanks for the great work on this plugin. I'm eager to try it! -Len |