| Commit | Date | |
|---|---|---|
|
[r117]
by
abergsten
|
2007-12-03 11:43:42 | Tree |
|
[r116]
by
yu_vsp
|
2007-12-03 11:33:44 | Tree |
|
[r115]
by
yu_vsp
|
2007-12-03 11:02:10 | Tree |
| 2007-12-03 10:56:52 | Tree | |
| 2007-12-03 10:54:17 | Tree | |
|
[r112]
by
mrieser
deleted, there is another file with just differs in the capitalization of the filename. |
2007-12-03 10:14:34 | Tree |
|
[r111]
by
mrieser
nodes are inactive by default. this is okay, as they will be activated as soon as a vehicle enters a buffer, and as long as vehicles cannot start in buffers, all is well. |
2007-12-02 20:39:42 | Tree |
|
[r110]
by
mrieser
Bugfix: link is set inactive in finishInit(). Otherwise, it could happen that links got not correctly activated when a new iteration started. |
2007-12-02 20:38:37 | Tree |
|
[r109]
by
mrieser
adding NUMBER_OF_THREADS to output, the parameter itself was already available for some while |
2007-12-02 20:36:43 | Tree |
|
[r108]
by
mrieser
Optimization: Links can now be inactive if there are only parked vehicles, but they have to register themselves in QueueSimulation.setActivationLink() so they are activated again at the right time when a vehicle wants to depart. Using a LinkedList (Queue-Interface) instead of an ArrayList for QueueLink.vehQueue, this seems to speed up things a little bit. Removed synchronized-statements in QueueLink, as the QueueSim is still single-threaded. Got rid of QueueLink.buffercount in favor QueueLink.buffer.size(). Other smaller code cleanups. |
2007-12-01 22:46:43 | Tree |