From: John H. <jdh...@ac...> - 2005-03-31 03:52:08
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>>>>> "Darren" == Darren Dale <dd...@co...> writes: JDH> Here is my near term wish list for the PS backend: JDH> - implement draw_markers and draw_lines with the new API JDH> (transform is done in backend). There are comments in JDH> backend_bases and in backend_ps to get you started Darren> I started looking into this tonight, but I am pretty much Darren> lost. The comments are a little too abstract for me right Darren> now, I cant find a footing. Could you offer some more Darren> details? Sure, maybe more than you had bargained for <wink>. I'm CC-ing the dev list in case any of this information is useful to others. [BTW, Darren is tentatively offering to take on some of the work to keep the PS backend up to snuff] There are several motivations to change backend renderer API, most of them based on limitations or inefficiencies of the current API * The renderer interface is based on the GTK drawing model, which doesn't have a path concept, and is thus a bit behind most drawing APIs: ps, pdf, svg, cairo, agg, libart, etc... * Once you have a draw path method, many of the other methods (draw_rectangle, draw_polygon) become superfluous since they are just special cases of draw_path. [ There is some debate about whether it is useful to keep these redundant methods around for efficiency or convenience. ] * Many backends (svg, ps, agg) have transformation support built-in (at least for affine transformations). I initially did the transformations in the front-end for convenience to backend writers (backends always work in display coords) but this caused several problems, inefficiency being one, and the new API moves the transformation to the backend. Among other things, it allows the backend to fail gracefully when transforming on a per-element basis (log of non-positive data) w/o a mask or w/o an extra pass through the data. For large numbers of points, the savings can be appreciable. So the new backend methods are passed a Transformation instance. * We needed a draw_markers method. draw_markers is a special case where the same path is repeatedly drawn at many places. In the old API, we would do something like this for draw_plus in the Line2D class for (x,y) in zip(xt, yt): renderer.draw_line(gc, x-offset, y, x+offset, y) renderer.draw_line(gc, x, y-offset, x, y+offset) This is enormously inefficient, because of all the extra function calls and because of all the gc state setting that must be done on each call to draw_line in the inner loop. In the new API, we do path = agg.path_storage() path.move_to(-offset, 0) path.line_to( offset, 0) path.move_to( 0, -offset) path.line_to( 0, offset) renderer.draw_markers(gc, path, None, xt, yt, self._transform) and the backend only has to set the gc state once. Also, agg can cache the rasterized path and display it at many locations which is fast. So those are the motivations. There are three new methods that have been introduced thus far. The plan is introduce these three new methods and then remove many of the redundant methods, so the overall number of renderer methods will decrease. draw_markers - draw the same path at many locations draw_path - draw an agg path (details later) draw_lines - already exists but new method has trans in backend The signatures of these three methods are draw_markers(self, gc, path, rgbFace, x, y, trans): draw_path(self, gc, rgbFace, path, trans) draw_lines(self, gc, x, y, trans) These should be documented in backend_bases, but gc is a backend GraphicsContext, rgbFace is an rgbTuple or None, x and y are numerix arrays, path is an agg.path_storage and trans is a matplotlib.transforms.Transformation instance. Details on these latter two to follow. path is an agg.path_storage instance. In the first implementation of draw_markers in backend_ps, path was simply a list of (code vertices...) where code was one of STOP, MOVETO, LINETO, CURVE3, CURVE4, ENDPOLY and vertices were a bunch of x,y verts. I subsequently decided to just use the agg path class for this (wrapped by SWIG) because it is more generally useful (the code in backend_ps _draw_markers is thus stale). Here is a script that illustrates the path_storage class from matplotlib.agg import path_storage p = path_storage() p.move_to(10,10) p.line_rel(100,100) p.line_rel(0,-100) p.line_to(30,30) p.curve3(20,30,40,50) for i in range(p.total_vertices()): cmd, x, y = p.vertex(i) print cmd, x, y This script outputs peds-pc311:~/python/projects/matplotlib/unit> python path_storage.py 1 10.0 10.0 2 110.0 110.0 2 110.0 10.0 2 30.0 30.0 3 20.0 30.0 3 40.0 50.0 Note that there are more vertices than commands used to create the path, because there are two vertices generated by the curve3 call. The 1,2,3 command codes are from an agg ENUM, and are found in agg22/include/agg_basics.h enum path_commands_e { path_cmd_stop = 0, //----path_cmd_stop path_cmd_move_to = 1, //----path_cmd_move_to path_cmd_line_to = 2, //----path_cmd_line_to path_cmd_curve3 = 3, //----path_cmd_curve3 path_cmd_curve4 = 4, //----path_cmd_curve4 path_cmd_end_poly = 6, //----path_cmd_end_poly path_cmd_mask = 0x0F //----path_cmd_mask }; See agg22/include/agg_basics.h, agg22/include/agg_path_storage.h and swig/agg_path_storage.i for more information on available methods of the agg path_storage class. You will need to translate these path primitives into the basic postscript moveto, lineto, etc commands. For the curve3 you would use a cubic spline. I don't know if postscript has a quartic spline... The Transformation class is fairly well documented in transforms.py and in the _draw_markers prototype method I wrote in backend_ps. Here is an example usage if trans.need_nonlinear(): x,y = trans.nonlinear_only_numerix(x, y) # the a,b,c,d,tx,ty affine which transforms x and y vec6 = trans.as_vec6_val() vec6 is a standard length 6 vector containing the information needed to make an affine transformation. Note the call to transform.nonlinear_only_numerix(x, y) can fail (eg log of nonpositive data). I may provide some helper function in extension code to support this. What you want is a function that returns the transformed data with a mask indicating the points to be skipped. I suggest you not worry about this right now -- if the transformation fails because the user has illegal data that is OK for the time being. It is easier in the agg extension code because I to the transformation element-by-element in a c++ loop and drop points on which the transformation fails. This would probably be prohibitively slow in python. Note that I hid the _draw_markers prototype method in backend_ps with a prefix underscore because it is incomplete and because I am using the existence of that method in Line2D as a sentinel for whether a backend as implemented the new API. For example, in lines.py self._newstyle = hasattr(renderer, 'draw_markers') So once you implement draw_markers, you need to implement draw_lines with the new signature. draw_path isn't utilized yet by the front-end, but it will be nice to expose a path primitive for people who want to make splines, etc. I'll try and take this email and turn it into something more formal, or use it to rewrite backend_bases and backend_template. So far, the only backend besides agg to be ported to the new API is cairo -- I guess as long as the old API is still working there is little incentive to do it. I've been holding off *requiring* the new API because it would irreparably break some backends that don't support paths (gtk, wx, gd). Some of these (gtk, wx) have been essential for some people because they support unicode. But now that agg and ps support unicode, this is no longer so important. We can also provide a helper method that converts simple paths (those comprised of moveto, lineto and endpoly) into draw_line and draw_polygon methods if we want to keep these backends on board. Also, Steve thinks GTK may be getting paths in the near future as they move to a cairo renderer, which suggests that waiting may be the right move. OK, that should be enough to get you started. Sorry for the incomplete set of documentation or guidelines. There has been a lot of discussion on where the backends should be going, and since I've been mulling all the options I've been slow to offer clear guidance in the backend documentation. I think your first objective should be to figure out how to translate an agg.path_storage into a postscript path -- the rest should be easy :-) Let me know if you have any more questions! JDH |