From: Jody K. <jk...@uv...> - 2015-05-23 20:23:37
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> On May 23, 2015, at 12:07 PM, Eric Firing <ef...@ha...> wrote: > > You might get something more to your liking if you were to start with a > colormap in which V is uniform--all variation is in H and S--and then > impose the shading on the V. Cubehelix starts with a full range of V, > so replacing V with your shading channel completely changes the set of > colors you end up with. Or maybe instead of replacing hsv[:,:,2] with dip you scale it by hsv[:,:,2]: hsv[:,:,2]=dip*hsv[:,:,2] Cheers, Jody |