From: Maximilian A. <max...@gm...> - 2015-01-21 16:02:43
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Hi Byron, This is a bit of a workaround, but you can specify facecolors explicitly by creating a triangulation of your surface explicitly and creating a Poly3DCollection with these facecolors. I'm attaching an example below which is a modified version of the plot_trisurf demo [1] in the matplotlib documentation. It showcases both random colors and a smooth gradient (the latter in the line that's commented out). I would have thought that it should be possible to pass an argument like "facecolors" to plot_trisurf directly, since the documentation [2] states that "other arguments are passed on to Poly3DCollection". However, I couldn't get this to work quickly. Maybe someone else knows how? Best regards, Max [1] http://matplotlib.org/examples/mplot3d/trisurf3d_demo.html [2] http://matplotlib.org/mpl_toolkits/mplot3d/api.html from mpl_toolkits.mplot3d import Axes3D from matplotlib import cm import matplotlib.pyplot as plt import numpy as np from matplotlib.tri import Triangulation from mpl_toolkits.mplot3d.art3d import Poly3DCollection n_angles = 36 n_radii = 8 # An array of radii # Does not include radius r=0, this is to eliminate duplicate points radii = np.linspace(0.125, 1.0, n_radii) # An array of angles angles = np.linspace(0, 2*np.pi, n_angles, endpoint=False) # Repeat all angles for each radius angles = np.repeat(angles[...,np.newaxis], n_radii, axis=1) # Convert polar (radii, angles) coords to cartesian (x, y) coords # (0, 0) is added here. There are no duplicate points in the (x, y) plane x = np.append(0, (radii*np.cos(angles)).flatten()) y = np.append(0, (radii*np.sin(angles)).flatten()) # Pringle surface z = np.sin(-x*y) tri = Triangulation(x, y) # NOTE: This assumes that there is a nice projection of the surface into the x/y-plane! triangle_vertices = np.array([np.array([[x[T[0]], y[T[0]], z[T[0]]], [x[T[1]], y[T[1]], z[T[1]]], [x[T[2]], y[T[2]], z[T[2]]]]) for T in tri.triangles]) midpoints = np.average(triangle_vertices, axis=1) def find_color_for_point(pt): x, y, z = pt col = [(y+1)/2, (1-y)/2, 0] return col #facecolors = [find_color_for_point(pt) for pt in midpoints] # smooth gradient facecolors = [np.random.random(3) for pt in midpoints] # random colors coll = Poly3DCollection(triangle_vertices, facecolors=facecolors, edgecolors='black') fig = plt.figure() ax = fig.gca(projection='3d') ax.add_collection(coll) ax.set_xlim(-1, 1) ax.set_ylim(-1, 1) ax.set_zlim(-1, 1) ax.elev = 50 plt.show() |