From: Ryan M. <rm...@gm...> - 2010-09-16 17:23:00
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On Thu, Sep 16, 2010 at 11:06 AM, Daπid <dav...@gm...> wrote: > No, it is not. The Z channel is an aditional number per pixel that > haves the information of the deepness. When you render an image you > can keep this information for adding mist, without rendering again, > for example. > > I don't know if I have been able to explain myself, my mind is not > really clear today. ;-) Sounds like you're talking about the equivalent to OpenGL's z-buffer. The only thing matplotlib has is zorder, which controls the drawing order of the artists. Matplotlib is not a true 3D plotting package in the sense of having all of the hardware bells and whistles, so there is no z-buffer. Ryan -- Ryan May Graduate Research Assistant School of Meteorology University of Oklahoma |