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From: John H. <jdh...@ac...> - 2004-02-07 20:54:48
|
>>>>> "Jon" == Jon Peirce <jw...@ps...> writes: Jon> John, loving matplotlib - thx. Jon> Was using pcolor today but needed a gray colormap rather than Jon> jet. Made my own version (see attached) using a class Jon> Colormap with attribute color (which can be set to Jon> 'jet'). Seemed a bit more adaptable and more like matlab. I Jon> linked ColormapJet back to this class so that other people's Jon> code wont break (hopefully ;) ). Probably worth allowing Jon> users to supply there own as an array too, but I didn't have Jon> time to do that today. I've been wanting to include multiple colormaps, so this is a start in the right direction. A word of warning: some versions of Numeric are broken with 'from __future__ import division' from __future__ import division ...snip... self.red = arange(self.N+1)/self.N It's safer to do self.red = 1/self.N*arange(self.N+1) or self.red = divide(arange(self.N+1), self.N) Jon> On a different topic slightly, I wonder if it would be worth Jon> having a plot type based on image widgets. For large arrays Jon> pcolor is still very slow under gtk. Maybe either using image Jon> widgets for pcolor itself or having a different plot type Jon> (like matlabs 'image' or 'imagesc'). I don't think a specialized plot type or image widget is the way to go, since it wouldn't port across backends very well. The plot commands are fairly high level and are used to construct the lower level graphics primitives. I think it better perhaps to introduce some new graphics primitives (on the same level as line, patch, text) that handle 2D arrays and colormaps efficiently. The cases I would like to be able to handle are 1) 2D image data: eg, RGB or plain old image files such as PNG 2) 2D scalar data: points with colormap 3) 2D scalar data: rectangle patch + colormap + optional gradient interpolation In the existing design of matplotlib, the backends don't handle transformations, scaling, etc... Consistent with this, we could provide frontend code to take existing image data (construed broadly to cover all the cases above), scale it to the axes display coordinates, do the interpolation as necessary, and construct an MxN array (axes window is MxN pixels) of RGBA data (RGBA is in normalized 0,1 scale). In other words, we agree on a single image data structure all implemented in extension code, and then make the backends implement a method to handle that structures in the same way they have to now handle a rectangular patch. Eg, we would need only one additional backend method renderer.draw_rgba(imageData) and it only has to do a little extra work to render it. In GTK all that would be required is to scale the RGB by 65536 and use the GDK draw rgb method. We would definitely want to use some decent image library to do the frontend scaling, interpolation, file loading, etc. libart and agg have been discussed on and off list lately as candidates. VTK is also a possibility. Although it is primarily 3D library, it also has support for all the 2D stuff you can imagine and everything else too. VTK is a big and hairy package, but it runs everywhere, does everything well, and opens the door for going 3D. I've had some discouraging experiences with libart over the last few days. In trying to implement clipping for the paint backend, I've come across some known libart numerical instabilities, and in my questions to the libart list I've been steered to agg by other frustrated libart users. JDH |
From: Jon P. <jw...@ps...> - 2004-02-07 15:52:10
|
John, loving matplotlib - thx. Was using pcolor today but needed a gray colormap rather than jet. Made my own version (see attached) using a class Colormap with attribute color (which can be set to 'jet'). Seemed a bit more adaptable and more like matlab. I linked ColormapJet back to this class so that other people's code wont break (hopefully ;) ). Probably worth allowing users to supply there own as an array too, but I didn't have time to do that today. On a different topic slightly, I wonder if it would be worth having a plot type based on image widgets. For large arrays pcolor is still very slow under gtk. Maybe either using image widgets for pcolor itself or having a different plot type (like matlabs 'image' or 'imagesc'). all the best Jon -- Jon Peirce Nottingham University +44 (0)115 8467176 (tel) +44 (0)115 9515324 (fax) http://www.psychology.nottingham.ac.uk/staff/jwp/ |
From: John G. <jn...@eu...> - 2004-02-05 16:44:21
|
> John> Hi John, I've moved on a fair bit with this, still quite a > John> way to go. > > Nice work. table_demo.py looks fairly wild -- prone to induce > seizures -- but table_demo2.py is nice. I do a lot of this work on the train in and out of work -- have to be careful running table_demo.py in case anyone is watching the screen. > John> axes.patch is a patch to axes.py that adds table support. > > Could you provide context diffs, or just the whole file. I can diff > it myself or just copy and paste the relevant code. I've attached my version of axes.py. Thanks for the axes tip -- that is much better. One other glitch that is showing up is when I resize the window (I'm using the GTK backend) for table_demo2.py the table with the row labels goes out of alignment with the other table -- any ideas what is causing that? I like the coloured patches with text idea -- i'll do some experiments and see how it looks. One thought I had is to turn the colours into light pastel shades so that dark text still stands out. John |
From: John H. <jdh...@ac...> - 2004-02-05 16:11:24
|
David Moore has stealthily written a paint backend for matplotlib. paint is a libart wrapper http://www.levien.com/libart The official libart documentation is sparse, but I found these documents very helpful http://www.gnome.org/~mathieu/libart http://developer.gnome.org/doc/books/WGA/graphics-libart.html In a nutshell, libart is a svg oriented, high performance, 2D graphics engine that supports lots of nifty features. The paint backend exposes some of them, and David has been extending it to expose more. Look for pypaint.sourceforge.net in the near future. The official release of paint at http://www.object-craft.com.au/projects/paint won't work with backend_paint. David can you announce here when you release it? If anyone wants to test it out before then, perhaps you should contact David at da...@sj.... The latest version of backend_paint.py can be obtained from CVS. Here is a status list of known issues * Text and linewidths don't scale with DPI - FIXED * No dots or dashed lines - FIXED * Patch edge colors not displayed - FIXED * circle center locations off - FIXED * font manager support not included - OPEN. I moved the gd truetype font manager stuff to matplotlib.backends.ttf_font_manager so it could be adapted for use with all true type backends, but haven't incorporated this into the paint backend. The default font is Vera. * no clipping - OPEN. The libart function art_svp_intersect is used for intersecting arbitrary sorted vector paths (clipping), but this needs to be exposed in the paint wrapper. * draw_lines moved into the paint extension module - OPEN. draw_lines is probably the most common operation performed in matplotlib, sometimes with very long arrays, and it would be a big gain and an easy port to do this at the C level. the function should probably just construct and return a path that can be dashed or stroked as needed at the python level. In the longer term, I would like to be able to support some path operations at the renderer level. Now that matplotlib has two vector oriented backends (paint and postscript) and I would like to add PDF and SVG, it would be nice to support some path operations in the front end, to take advantage of their sophisticated drawing capabilities. The question is: how to bring the other backends along? JDH |
From: John H. <jdh...@ac...> - 2004-02-05 15:28:23
|
>>>>> "John" == John Gill <jn...@eu...> writes: John> Hi John, I've moved on a fair bit with this, still quite a John> way to go. Nice work. table_demo.py looks fairly wild -- prone to induce seizures -- but table_demo2.py is nice. John> axes.patch is a patch to axes.py that adds table support. Could you provide context diffs, or just the whole file. I can diff it myself or just copy and paste the relevant code. John> Currently you have to specify the column widths for the John> table. Really two cases should be supported: allow the user John> to specify the widths (this is needed so you can line up John> tables with bar plots) and allow the Table to auto-adjust John> the widths to make everything just big enough for whatever John> text is present (this is handy for legend type stuff). I've John> done nothing for auto-guessing of widths as yet. It can be a pain. I think you're taking the right approach - do the easy case first. As you probably noticed, the legend does some autolayout using bboxes and you can emulate this code if you want to go this route. John> I've made the grid within the tables an option + I think John> with a little more work legend.py could just use table.py to John> do what it has to do. John> There is an ugly hack, rowOffset that I use in John> table_demo2.py to get the row labels to align with the John> appropriate data. My idea was that it might be simpler to John> have a basic table object and then build up more complicated John> stuff such as including row-labels by creating multiple John> tables. John> Currently I can't decide whether i wouldn't be better trying John> to support the row/column labels all in the one object -- I John> suspect this is the way to go since it is easier to get John> things to line up this way rather than trying to align lots John> of separate tables (eg if i start supporting different fonts John> for different tables then we'll really be in trouble). John> Now as I said there is still lots to do here. John> There are all sorts of minor and not so minor alignment John> issues to address -- a lot of these I think I can solve by John> paying a bit more attention to the legend.py code. John> The most significant problem at the moment is that the John> tables are getting clipped -- I'm not sure how I control the John> size of the border around the axes. You need to manually set the axes. The figure size is fixed and the axes take up a fixed proportion of the figure. In table_demo.py, put the following at the top of your code axes([0.3, 0.3, 0.6, 0.6]) The default subplot(111) is much bigger than this and you can't fit the whole axes and the table on the figure. John> I'd also like to make it so you can specify that text should John> be left/right/centre aligned. John> There is also quite a bit of work to do on the actual John> interface to the table objects, basically making them smart John> about the parameters they are given so that simple cases John> just work by magic. They are in danger of sprouting a John> plethora of options + no-one will be able to figure out how John> to use the things. John> Anyway, so far it has been fun working with this stuff. Last night I had a completely different idea that might be very nice. Create a Cell object that subclasses patch.Rectangle but is initialized with text. draw the text in the cell. You could easily layout the text within the cell to be right, left, top, bottom, justified using the text alignment properties. You would also have full control of the face and edge color of the cells, so you could have alternating colors for the rows, etc. Or you could make the inner cells have a white face color and black edge color (standard table look) or a white edge color. Ie, you would have total control. You would build the table by placing a bunch of cells in rows and columns. One potential downside of this approach is that it might be hard to see text over a dark color, and your current side-by-side approach avoids this. But you could workaround this by having a colored cell with no text next to a while cell with text, and so on. The other downside is that it would mean more or less starting over. My guess is that it would be a clean design and easy to implement. If you go this route, I might advise you not to follow the legend example and your current approach which is to pass line/patch instances and use introspection to automagically determine the colors. It would simplify your life if you just provided helper methods like set_row_facecolor(colorarg, i) set_row_edgecolor(colorarg, i) set_col_facecolor(colorarg, j) set_col_edgecolor(colorarg, j) set_cell_edgecolor(colorarg, i, j) and so on Let the user build the table. We can supply a helper function to automatically build tables from stacked bar charts using introspection, but I think from a design standpoint you will make your life a lot easier by separating out this functionality. JDH |
From: John G. <jn...@eu...> - 2004-02-05 13:21:24
|
Hi John, I've moved on a fair bit with this, still quite a way to go. I'm attaching some new files and patches which will make it easier for me to explain where i am at with all this. table.py is my hacked version of legend.py that does tables. axes.patch is a patch to axes.py that adds table support. table_demo.py and table_demo2.py are a couple of demos of what I've got so far. table_demo.py shows tables being places all over the place. table_demo2.py shows the sort of thing I'm really after. The basic idea with table is that it allows you to create a table which can be placed either inside the axes (as per legend), or outside the axes. This is controlled by the loc arguement. Each cell in a table can have an optional handle as per legend and some text. Currently you have to specify the column widths for the table. Really two cases should be supported: allow the user to specify the widths (this is needed so you can line up tables with bar plots) and allow the Table to auto-adjust the widths to make everything just big enough for whatever text is present (this is handy for legend type stuff). I've done nothing for auto-guessing of widths as yet. I've made the grid within the tables an option + I think with a little more work legend.py could just use table.py to do what it has to do. There is an ugly hack, rowOffset that I use in table_demo2.py to get the row labels to align with the appropriate data. My idea was that it might be simpler to have a basic table object and then build up more complicated stuff such as including row-labels by creating multiple tables. Currently I can't decide whether i wouldn't be better trying to support the row/column labels all in the one object -- I suspect this is the way to go since it is easier to get things to line up this way rather than trying to align lots of separate tables (eg if i start supporting different fonts for different tables then we'll really be in trouble). Now as I said there is still lots to do here. There are all sorts of minor and not so minor alignment issues to address -- a lot of these I think I can solve by paying a bit more attention to the legend.py code. The most significant problem at the moment is that the tables are getting clipped -- I'm not sure how I control the size of the border around the axes. I'd also like to make it so you can specify that text should be left/right/centre aligned. There is also quite a bit of work to do on the actual interface to the table objects, basically making them smart about the parameters they are given so that simple cases just work by magic. They are in danger of sprouting a plethora of options + no-one will be able to figure out how to use the things. Anyway, so far it has been fun working with this stuff. John |
From: John H. <jdh...@ac...> - 2004-02-04 06:37:08
|
>>>>> "John" == John Gill <jn...@eu...> writes: John> I was hoping I could do things like specify negative John> y-positions to draw below the axes, but I now think I'm John> deluded in thinking this 'cos matplotlib is smart and every John> time something gets drawn the axes are automagically John> adjusted to make sure the latest lines/rectangles are John> included. If this is the case it appears to me that you are using the axes.add_line command, no? That is where matplotlib does the autoscale view limits thingie. There is nothing in the architecture that prevents you from drawing outside the axes view limits, except for clipping, which you can set. I think you should have a Table class which is contained by the axes. The Table should derive from an Artist and implement the required _draw method, which is called with a renderer instance. This method should forward the draw call to all the text, lines and patches contained by the table, just as legend does. class Table def _draw(self, renderer): for line in self._lines: line.draw(renderer) for t in self._texts: t.draw(renderer) This is how Legend does it. If you set it up this way, the axes instances won't know anything about the line instances and you can definitely draw outside the axes bbox. If not, matplotlib.axes has achieved consciousness and we are no longer in control <wink>. Note that it is critical that you make the call self.line1.set_clip_on(False) to allow drawing outside the axes bbox. Here's an example table class that you can use to draw inside or outside the axes bbox. Note there is no reason we can't do this at the figure level, but the advantage of doing it at the axes level is that you may want some of the lines to be in data coords, eg, the vertical lines lining up with the xticks in the example you showed me. It might be worth taking some time to figure out how to have figure tables or axes tables, eg with a base class and 2 derived classes, but for now focus on the axes table and we can generalize once you have the nuances worked out. class Table(Artist): def __init__(self, axes): Artist.__init__(self, axes.dpi, axes.bbox) self.axes = axes left = 0.9 right = 1.2 bottom = 0.9 top = 1.5 self.line1 = Line2D( axes.dpi, axes.bbox, (left, left), (bottom, top), transx=self.axes.xaxis.transAxis, transy=self.axes.yaxis.transAxis ) self.line1.set_clip_on(False) def _draw(self, renderer): self.line1.draw(renderer) You can add an add_table method to Axes, and define a list of class Axes(Artis): def __init__(self, blah, blah): # ..snip the other Axes init stuff self._tables = [] def add_table(self, table): self._tables.append(table) def _draw(self, renderer): # ..snip the other draw calls for table in self._tables: table.draw(renderer) I tested my code above with this scheme and it works - it drew a vertical blue line from inside the axes to outside. If you have any more troubles send me some code and I'll take a look. JDH |
From: John H. <jdh...@ac...> - 2004-02-03 21:43:56
|
I've spent some more time working on the idea of using a common image renderer for the GUIs. As I mentioned before, this will remain optional so no need to be concerned about losing support for the current GTK or WX backend, but this will enable us to add capabilities to the GUI backends that they may not natively support. I've been working on the GTKGD backend as a testbed since we already have the GUI architecture in GTK and the drawing architecture in GD. This already backend provides additional capabilities to GTK, namely antialiased lines and arbitrary text rotation. I wrote some C code to transfer the image from GD->GTK so it is now fast enough to be usable, though not as fast as the native GTK solution. There are some performance bottlenecks in GD that I've identified in the profiler so the current speed can be improved. David Moore has implemented a paint backend (a libart wrapper). libart is a sophisticated render engine that is currently used as the renderer for Gnome Canvas and is ported to all the major platforms. Although he is waiting on some paint patches he applied to be incorporated, this provides another candidate backend for a common image renderer. I've updated CVS. In setup.py there is a line 'if 0' that needs to be replaced with 'if 1' to compile the extension module (does anybody know how to set flags for distutils?) The GTKGD backend now passes all the regression tests (though there is a color allocation but that seems to be a gdmodule problem) and serves as a template for GUI implementers who want to get something up and running fast. With this approach, the backend writer does not need to implement either a Renderer or a GraphicsContext. Once you have the GUI architecture setup, adding a different image renderer is as simple as doing a importing a different FigureCanvasBackend and writing an image->gui canvas transfer function. If there are any brave souls who want to test this out and working, I'd be much obliged. You'll need the requirements for the GTK and GD backends installed as described on http://matplotlib.sourceforge.net/backends.html, including the gdmodule patch. Let me know if you encounter any compile problems. JDH |
From: John G. <jn...@eu...> - 2004-02-03 11:44:34
|
John, Thanks for the hints. First I've tried subscribing to the devel list -- sourceforge is sulking again, so no joy so far, i've cc'ed the list on this, so if it accepts posts from non-subcribees it should get there. I've looked a bit at the transforms stuff + things are making a bit more sense, but I'm still unable to achieve what I'd like. I think the basic problem is that Line2D and Rectangle are intended to draw on the axes, whereas what I'd ideally like to do is draw outside the axes (see the screenshot i sent originally) -- ie instead of doing what is done with the legend and have it appear somewhere within the axes of the plot I'd like the table of data to be outside this. I was hoping I could do things like specify negative y-positions to draw below the axes, but I now think I'm deluded in thinking this 'cos matplotlib is smart and every time something gets drawn the axes are automagically adjusted to make sure the latest lines/rectangles are included. I suspect I need some new sort of object to draw outside the axes - can you confirm that is the case? Plan B. would be to just live with putting the tables within the plot, as per the legend, but this doesn't work too well in general 'cos the table tends to obscure some important part of the plot. Let me know if this is still hard to understand and I'll try and get what I have into a state which demonstrates the problem I am running into. John |
From: John H. <jdh...@ac...> - 2004-02-02 17:07:35
|
>>>>> "John" == John Gill <jn...@eu...> writes: Hi John, could you also subscribe to matplotlib-devel and CC the messages to me (matplotlib-devel sometimes has a long lag). It would be nice to have these discussions there for archival purposes and so that others can offer suggestions. Hopefully, you'll have an easier time getting sighed up there than you did on matplotlib-users. John> John, First the good news. I've had a good read of John> legend.py and now pretty much understand how it is working. Excellent, between the 2 of us, that makes at least one person who understands that code <wink>. John> Now the bad news. The way I'm thinking about these tables John> is that I will want to draw them below the main plot area, John> sort of where the xticklabels go at the moment + the area John> below. But you should try and code it generally so people can place them wherever they want right? Perhaps you should construct the table with a list of horizontal lines and a list of vertical lines and their respective transforms (see below). Or are you already doing this? John> Now I tried hacking about a table.py copy of legend.py and John> drawing a grid of lines in this area -- the code runs fine John> but I don't get a nice grid of lines :( (see snippet of code John> below). John> If I cheat and arrange for the drawing to take place within John> the main plot (by carefully fixing the ypos stuff below) John> then things work fine. John> I'm guessing I need to do something to let matplotlib know John> the extent of what I'm drawing, but I am at a loss as to John> what that something is. John> Can you point me in the right direction? Without a complete code example, I can only guess. My guess is that you are using the wrong transforms. Each axis instance has a transAxis and a transData attribute you can use. When you want to specify a coordinate in axis units (0,1), use the transAxis instance. If you want to specify a coordinate in data units, use transData. Eg, if you want the vertical lines (x coords) of your table to line up with the xticks and the horizontal lines (y coords) of your table to be in axis units (eg 10% of the axis apart), you would initialize your line like ypos = 0.1 # 10% of axes height line = Line2D( self.dpi, self.bbox, xdata=(xpos, xpos), ydata=(0, ypos), color='k', linestyle=':', transx = self.axes.xaxis.transData, transy = self.axes.yaxis.transAxis, ) Make sure you turn clipping off (it appears you did for your examples), particularly while developing. John> (aside: it did occur to me that one way i could cheat an John> nearly get what i want is to use the bar() method to draw my John> grid + then use the text() method to enter all the text I John> want in the grid...) Cheating is usually a bad thing. I think you'll need to construct your own text instances with the same x and y transforms you use for your lines, eg, x coordinate in data units and y coordinate in axis units. This will also encapsulate the table as a single instance which will make it easier to manipulate; eg to set text properties for the entire table. Hope this helps, if not send me a complete example with demo script and I can take a closer look. JDH |
From: Jeremy O'D. <je...@o-...> - 2004-01-31 00:26:12
|
On Wednesday 28 January 2004 10:06 pm, John Hunter wrote: > I just finished reorganizing the backend code. The most significant > change is that backends no longer derive their own figures. Figures > now derive from Artist and are totally backend independent. All the > GUI functionality formerly in FigureBackend, is now in a new class > FigureCanvasBackend, which does Rendererer installation, GUI event > handling, etc... For GUI classes, FigureCanvasBackend should derive > from a widget you can insert into a widget container. > > FigureManagerBackend is initialized with a canvas. The attribute name > canvas is standardized across backends. > > So the containment is manager contains canvas contains figure. > > The importance of these changes is > > 1) Backend switching is now perfected since figure instances contain > *no* backend specific information - of course mainloops will prevent > switching between gtk and wx > > 2) This enables a backend to render to any other non interactive > backend (eg, PS saves from GTK or WX). More importantly, it > enables us to have a sophisticated image backend (eg agg which > supports alpha and antialiased drawing http://www.antigrain.com/) > or gd (which is getting better all the time) and render to the GUI > from the image - see attachment below. > > In other words, instead of each GUI implementing their own drawing > and dealing with fonts and rotation and window extents etc, all > this can be relegated to a single high quality image backend and > the GUI canvas updated from the image. Since we're already doing > double buffered drawing, there would be no little or no additional > performance hit. > > All at once this buys us font standardization across GUI backends, > arbitrary text rotation across GUI backends, and pixel for pixel > compatibility across GUI backends. I think it's an idea worth > serious consideration, so please weigh in. This is something to shoot for, but worth bearing in mind that it will probably become quite tricky to maintain across the supported platforms. As we stood a couple of weeks ago, Matplotlib worked on Linux (all backends), Windows (at least wx, and non-GUI backends except GD), Mac (I believe) and probably most other platforms. I know that GD is not very easy to make work on Windows, and I worry that if Matplotlib starts to have large numbers of external dependencies, it will reduce the overall attractiveness of the library. > It would probably entail some specialized C code to move images > from the image backend to the GUI canvas for speed. I've > implemented a proof of concept GTK backend called GTK2. It uses > GD for drawing the image. It's slow, because I use python to > transfer the image, but it works. And note it is only 80 lines of > code (matplotlib.backends.backend_gtk2), which shows how easy it > is to plug an arbitrary image renderer into an arbitrary GUI > backend under the new framework. As before, you can also export > PS and EPS from this backend. C code, in particular, can be tricky to write in an optimal way across platforms (e.g. Mac/Sparc are big-endian, X86 is little endian, making fast bit blitting routines potentially tricky when used in conjunction with a multiple set of backends. If we can find a truly cross-platform way to render to a bitmap, which is actively developed and supported on multiple platforms, then this would be great - my worry is that we end up discovering that GTK, wx, Tk and so on are actually the closest thing we have to this. > If you want to try this out, you'll need gdmodule-0.51 (and the GD > dependencies described at > http://matplotlib.sourceforge.net/backends.html#GD). gd lib has > recently added clipping and antialiased line drawing. I've > patched the 0.51 gdmodule wrapper to add support for this and will > email the maintainer the patch when I get some time. In the mean > time, just replace _gdmodule.c in the 0.51 distro with the file > I'm attaching below. I worry that all of the above sounds rather negative, and it isn't meant to be. However, (unlike most other Matplotlib users) my main target platform in Windows - force of working necessity :-( - and I don't want to get left out of the party... However, if we can find the right way to do this, it would be an excellent solution. > This CVS update breaks WX (sorry Jeremy!). Since Jeremy is otherwise > occupied :-), I'll try and port WX tomorrow. > > For those of you using matplotlib in GUI apps, the new setup requires > some minor (one liner) API changes -- see embedding_in_gtk.py for an > example and the CVS file API_CHANGES for more info |
From: John H. <jdh...@ac...> - 2004-01-30 22:59:51
|
>>>>> "Jeremy" == Jeremy O'Donoghue <je...@o-...> writes: Jeremy> This is something to shoot for, but worth bearing in mind Jeremy> that it will probably become quite tricky to maintain Jeremy> across the supported platforms. As we stood a couple of Jeremy> weeks ago, Matplotlib worked on Linux (all backends), Jeremy> Windows (at least wx, and non-GUI backends except GD), Mac Jeremy> (I believe) and probably most other platforms. A bit better than this actually. If you hadn't been so busy having a baby <wink>, you would have seen on matplotlib-users that Stefan Kuzminski managed to get gd compiled on win32 and posted compile notes and a statically linked dll. As soon as I get the time, I'm going to test it out and update the gd info on the web page. Also, GTK works great on win32 and OSX. So all four backends are confirmed to work on linux, win32 and OSX, and I suspect the major unixes but I don't have many reports. Jeremy> I know that GD is not very easy to make work on Windows, Jeremy> and I worry that if Matplotlib starts to have large Jeremy> numbers of external dependencies, it will reduce the Jeremy> overall attractiveness of the library. Jeremy> C code, in particular, can be tricky to write in an Jeremy> optimal way across platforms (e.g. Mac/Sparc are Jeremy> big-endian, X86 is little endian, making fast bit blitting Jeremy> routines potentially tricky when used in conjunction with Jeremy> a multiple set of backends. Jeremy> If we can find a truly cross-platform way to render to a Jeremy> bitmap, which is actively developed and supported on Jeremy> multiple platforms, then this would be great - my worry is Jeremy> that we end up discovering that GTK, wx, Tk and so on are Jeremy> actually the closest thing we have to this. Interesting that you say this. I haven't done any rigorous performance tests, but gd certainly seems to be slower than the GTK backend, in my experience. Performance is a major issue for me, so I wouldn't consider anything that is more than a little bit slower than what we can do now with the native GUI solutions. I didn't mean to imply that GD would be the image backend of choice, only one to consider. I used it as a proof-of-concept in the gtk2 backend simply because it already existed. Jeremy> I worry that all of the above sounds rather negative, and Jeremy> it isn't meant to be. However, (unlike most other Jeremy> Matplotlib users) my main target platform in Windows - Jeremy> force of working necessity :-( - and I don't want to get Jeremy> left out of the party... There's no worry here for you. Half of our downloads are for the exe installer, so you're certainly not alone. And in my own work, I distribute apps internally to the hospital where the users are exclusively win32. So win32 compatibility and performance is an absolute requirement. In any event, using an image renderer to supply the GUI backends would be optional. I don't see any reason to remove the existing functionality we have for GTK and WX. Eg, in the backend_gtk2 example, I replaced the native GTK calls with the gd renderer in very few lines of code. It would be relatively straight forward to mixin a GUI framework with an image renderer, at least from a design standpoint. Performance, as you point out, is another issue. Jeremy> However, if we can find the right way to do this, it would Jeremy> be an excellent solution. The 3 main benefits I see are * cross GUI image compatibility - not critically important but worthwhile * more sophisticated image rendering than may be available in a given GUI backend; eg, there's no obvious way to do something like Gouraud shading for pcolor in the gtk backend. potentially very important * narrow focus for addition of new features. The latter one is important to me since I maintain 3 of the backends, and find myself having to make improvements in more than one place when I find something amiss, which is usually a sign that you are doing something wrong. The main negative is the one you pointed to: additional complexity makes the package more difficult to install and maintain. JDH |
From: John H. <jdh...@ac...> - 2004-01-30 21:46:19
|
I've spent the last couple of days refactoring the matplotlib backends, fixing bugs and adding some functionality. Here's a synopsis of what's new. I encourage everyone to try it out so complaints and bugs can be handled before the major release. ** Note there are some API changes so please read about this below ** ** Note, GD users, GD rendering is significantly improved in my opinion. However, some of new functionality requires a recent version of gd and a patch of the latest gdmodule, see below ** What's new in matplotlib 0.50e GD supports clipping and antialiased line drawing. The line object has a new 'antialiased' property, that if true, the backend will render the line antialiased if supported. **You will need to upgrade to gd-2.0.15 or later and gdmodule-0.51. You will also need to replace _gdmodule.c with the code as described at http://matplotlib.sourceforge.net/backends.html#GD. wild and wonderful bar charts You can provide an optional argument 'bottom' to the bar command to determine where the bottom of each bar is, default 0 for all. This enables stacked bar plots and candelstick plots -- examples/bar_stacked.py. Thanks to David Moore and John Gill for suggestions and code. Bugfixes (by backend) * All : the yticks on the right hand side were placed incorrectly, now fixed * All : ticklabels now make a more intelligent choice about how many significant digits to display * GD : An int truncation bug was causing the dotted lines to disappear * GD and GTK : Fixed line width to scale with DPI * GD : Fixed small text layout bug * GD : Fixed the constant for GD which maps pixels per inch - this should give better agreement with other backends witht he relative sizes of objects * GTK : Dash spacing was not properly scaling with DPI Figure backend refactored The figure functionality was split into a backend independent component Figure and a backend dependent component FigureCanvasBase. This completes the transition to a totally abstract figure interface and improves the ability the switch backends. See the file http://matplotlib.sourceforge.net/API_CHANGES that comes with the src distro for information on migrating applications to the new API. All the backend specific examples have been updated to the new API. Enjoy, John Hunter |
From: John H. <jdh...@ac...> - 2004-01-27 02:53:05
|
As we talked about a few weeks ago on matplotlib dev, I finally got around to refactoring the AxisText handling to make it backend independent. In a nutshell, the renderer now implements draw_text, which takes a matplotlib.text.Text instance. Thus text behaves more like the other artists in the figure (lines, patches, etc...). The renderer also has to implement a get_text_extent(text) method which does the work formerly done by AxisTextWX.get_window_extent. This clears the way for easier and better backend switching (eg, saving PS from GTK or WX backends). I've ported the GTK and PS backends to the new API, and will start on GD after this email. CVS is updated. I've uploaded a snapshot to http://nitace.bsd.uchicago.edu:8080/files/share/matplotlib-0.42c.tar.gz in case sf mirrors are lagging. Jeremy, this probably won't be hard for you; basically just move all the relevant AxisTextWX methods to RendererWX, with minor rewrites. Take a look at the GTK backend for inspiration -- I do some cacheing of font properties for efficiency with layoutd, which caches pango layouts using text properties as keys. I've also added a file to CVS called API_CHANGES, where I've documented all the API changes. You may want to take a look at this too. Thanks! John Hunter |
From: Jeremy O'D. <je...@o-...> - 2004-01-08 12:56:22
|
John Hunter said: > > I'd like to refactor text so that backends will no longer need to > implement classes derived from AxisTextBase, but rather provide a > RendererBackend.draw_text method (as Jeremy suggested many moons ago). > This will enable easy switching of backends in midstream, as discussed > in the last couple of days on matplotlib-users. One important > limiting factor in the current implementation is the fact that axes, > labels, etc.... instantiate derived AxisText classes. Thus backend > specific implementations inadvertently creep into (what should be) > backend-independent interface classes, like Axes, Legend, Tick, Axis, > etc... > > I think we should implement a Text(Artist) class which is totally > backend independent (analogous to Line2D and Patch) with most of > protected attribute data defined in AxistTextBase. This class would > store all the relevant text properties (fontsize, fontname, > fontweight, etc) in a standardized way, and provides a few backend > independent utility funcs. The renderer would implement get_text_bbox > and draw_text, each of which take a text instance as an argument; > these two funcs, are the workhorses of text implementations. > > Jeremy, do you see any major problems with this proposal vis-a-vis wx? The trickiest problem is that WX requires a device context to be able to determine the size of a given piece of text, since in WX, GetTextExtent() is a member of wxDC. This was a major pain when implementing text in backend_wx, and is one of the messier pieces of code. Provided that the implementation only requires the calculation of text extent when there is a gc instantiated, we should not have much problem. From the sound of you= r proposal, this would be the case. > On a related note, we should shoot for standardization of font names > for the next major release. Which fonts does WX provide, and which > should be part of the core? WX provides the following aliases (you'll see some of them used in backend_wx): wxSWISS - a Sans-serif font wxROMAN - a Serif font wxSCRIPT - a cursive font wxDECORATIVE - not sure - never used it! wxMODERN - a fixed pitch font wxDEFAULT - default - seems to be same as wxMODERN on Windows The mapping to platform fonts depends on the WX platform, but there is a further complication: non-TrueType fonts cannot be rotated on Windows platforms, and some of the above are defined as non-TT fonts. I suppose that we should have a dictionary which should be populated by the backend. For backend_wx, I'm rather inclined to choose the some of th= e standard Windows fonts, rather than the WX defaults. On Linux, I really need to look into anti-aliased text, but it probably makes sense to use those nice new fonts supplied with Gnome 2 (as they are GPL). This means that I may have to introduce a platform dependency into backend_wx to ensure that a TT font is always chosen. We should also ensure that the user can specify platform fonts if they really wish (again, backend_wx allows for this by checking for a font name which is not in its dictionary). I should also remind you that (since the backend will no longer be responsible for scaling), WX does not cope properly with scaling/rotation of font sizes over 60 pts on all platforms. I currently simply clip the maximum font size at 60 in backend_wx (which works fine in practice since this is always readable) - it may be advisable to be able to cope with this (e.g. let the backend clip point sizes it cannot handle, provided that it correctly returns the text extent in such a case). Overall, it's a very good idea. I can't see any major issues, and I think I've outlined the minor ones. Regards Jeremy > Thoughts? > > JDH > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Perforce Software. > Perforce is the Fast Software Configuration Management System offering > advanced branching capabilities and atomic changes on 50+ platforms. > Free Eval! http://www.perforce.com/perforce/loadprog.html > _______________________________________________ > Matplotlib-devel mailing list > Mat...@li... > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel > |
From: John H. <jdh...@ac...> - 2004-01-08 03:33:16
|
I'd like to refactor text so that backends will no longer need to implement classes derived from AxisTextBase, but rather provide a RendererBackend.draw_text method (as Jeremy suggested many moons ago). This will enable easy switching of backends in midstream, as discussed in the last couple of days on matplotlib-users. One important limiting factor in the current implementation is the fact that axes, labels, etc.... instantiate derived AxisText classes. Thus backend specific implementations inadvertently creep into (what should be) backend-independent interface classes, like Axes, Legend, Tick, Axis, etc... I think we should implement a Text(Artist) class which is totally backend independent (analogous to Line2D and Patch) with most of protected attribute data defined in AxistTextBase. This class would store all the relevant text properties (fontsize, fontname, fontweight, etc) in a standardized way, and provides a few backend independent utility funcs. The renderer would implement get_text_bbox and draw_text, each of which take a text instance as an argument; these two funcs, are the workhorses of text implementations. Jeremy, do you see any major problems with this proposal vis-a-vis wx? On a related note, we should shoot for standardization of font names for the next major release. Which fonts does WX provide, and which should be part of the core? Thoughts? JDH |
From: John H. <jdh...@ac...> - 2003-12-30 17:55:24
|
>>>>> "Jeremy" == Jeremy O'Donoghue <je...@o-...> writes: Jeremy> Hi John, Thanks for your reply - and the patch! I am about Jeremy> to check in an updated backend_wx which basically contains Jeremy> your changes, with one difference: I have refactored the Jeremy> code: Jeremy> drawDC=wxClientDC(self) drawDC.BeginDrawing() Jeremy> drawDC.Clear() drawDC.DrawBitmap(self.bitmap, 0, 0) Jeremy> drawDC.EndDrawing() Excellent, I was going to suggest the same. I have rewritten the interactive interface so that you can call import matplotlib matplotlib.use('WX') matplotlib.interactive(True) (and I've removed the ShowOn abomination) Perhaps you should just send me the latest version of you code in case the mirror lags behind as usual and I'll then apply my patch to the wx_backend for the new interface, and commit. JDH |
From: Jeremy O'D. <je...@o-...> - 2003-12-30 17:16:27
|
Hi John, Thanks for your reply - and the patch! I am about to check in an updated backend_wx which basically contains your changes, with one difference: I have refactored the code: drawDC=wxClientDC(self) drawDC.BeginDrawing() drawDC.Clear() drawDC.DrawBitmap(self.bitmap, 0, 0) drawDC.EndDrawing() into a new function in FigureWX: gui_repaint(). I have done this for several reasons, but mainly because the same code appears in several places (FigureWX._onSize() as well as draw_if_interactive(), and it turns out to be needed for the Wx variant of interactive_demo (which I am also about to check in)). I have also made a change so that if _DEBUG is set to a value less than 5 (i.e. you are interested in debugging), the system exception hook is replaced with one which performs a traceback and enters pdb. This seems to work correctly for me on Linux, and I'll verify Win32 when I get back to work next week. It's a bit of an ugly hack, and I may rethink it later, but it's very handy for now, and doesn't intrude when not needed. On Monday 29 December 2003 4:15 pm, John Hunter wrote: > >>>>> "Jeremy" == Jeremy O'Donoghue <je...@o-...> writes: > > Jeremy> A few questions for John Hunter: I think I need to do > Jeremy> something like the following: - show() must now > Jeremy> instantiate any figures already defined and enter the the > Jeremy> main event loop. ShowOn needs to keep track of this. - I > Jeremy> need to keep track of the number of figures > Jeremy> instantiated. I assume that Gcf.destroy() does this. - I > Jeremy> need to ensure that I do not exit when the last figure is > Jeremy> destroyed, and therefore need to manage that I may need to > Jeremy> create a new figure manager if there is none. > > Hi Jeremy, > > I think we should consider redoing this whole segment of the code from > the ground up to make for a cleaner / cross GUI implementation. It > may be that Pearu Peteson <pe...@ce...> gui_thread code is the > way to go for this since that is what is was designed to do (enable > interactive control of WX plots (chaco) from the shell). He has > indicated a willingness to port it to pygtk provided we're willing to > help test his code with the WX and GTK matplotlib backends. However, > this would create a scipy dependency... I followed the thread form Pearu a few weeks back, although have not gotten around to trying the gui_thread code. I think there is something similar in the Python Cookbook for PyGtk (chapter 9.12), which might assist in doing a Gtk port. I'm not keen on adding a dependency on scipy, but perhaps Pearu would consider making gui_thread its own module (or allowing us to do so). Checking back over the mail you sent to me, there are only three files involved. One of the things which drew me to working on Matplotlib was the small set of dependencies, and it would be a shame to loose this. I'm very willing to play with the code he has with the Wx backend - I doubt that it will require much work on my behalf. [snip] > I don't think the current architecture for show, draw_if_interactive, > ShowOn etc, is very elegant or easily understandable, and would be > happy to refactor it for the next release. Ideally we could handle > these two cases across backends > > 1) defer all drawing until a call to show, which draws and realizes > all pending figures. This should not hang the script, ie, > further drawing commands should be possible. You'll notice in the code that I checked in that I have been playing with this in the backend_wx code. While it is possible to exit the mainloop, it seems that it is not possible to re-enter. It may be that I can do something akin to the Python Cookbook recepie I mentioned above for wx - it doesn't look too hard. I have attached the code from the book example below, if you're interested. > 2) do drawing with each matplotlib.matlab command for interactive > mode (current implementation in backend_gtk with ShowOn.set(1) at > start of script) As you noteed, this now works with your fix. > For the most part, I think we have this with the GTK backend, but it > may be necessary to refactor in order to get something that works with > both. I'll think it over and take a look at the WX code to see if I > get any ideas how to proceed. > > In the meantime, we should also see if we can get matplotlib to work > with gui_thread -- I'll take a look at this too. > > JDH Thanks again for the fix Jeremy ====== interactive_gtk.py ===== import __builtin__, __main__ import codeop, keyword, gtk, os, re, readline, threading, traceback, signal, sys def walk_class(klass): list = [] for item in dir(klass): if item[0] != "_": list.append(item) for base in klass.__bases__: for item in walk_class(base): if item not in list: list.append(item) return list class Completer: def __init__(self, lokals): self.locals = lokals self.completions = keyword.kwlist + \ __builtins__.__dict__.keys() + \ __main__.__dict__.keys() def complete(self, text, state): if state == 0: if "." in text: self.matches = self.attr_matches(text) else: self.matches = self.global_matches(text) try: return self.matches[state] except IndexError: return None def update(self, locs): self.locals = locs for key in self.locals.keys(): if not key in self.completions: self.completions.append(key) def global_matches(self, text): matches = [] n = len(text) for word in self.completions: if word[:n] == text: matches.append(word) return matches def attr_matches(self, text): m = re.match(r"(\w+(\.\w+)*)\.(\w*)", text) if not m: return expr, attr = m.group(1, 3) obj = eval(expr, self.locals) if str(obj)[1:4] == "gtk": words = walk_class(obj.__class__) else: words = dir(eval(expr, self.locals)) matches = [] n = len(attr) for word in words: if word[:n] == attr: matches.append("%s.%s" % (expr, word)) return matches class GtkInterpreter(threading.Thread): """ Run a GTK mainloop() in a separate thread. Python commands can be passed to the thread, where they will be executed. This is implemented by periodically checking for passed code using a GTK timeout callback. """ TIMEOUT = 100 # interval in milliseconds between timeouts def __init__(self): threading.Thread.__init__ (self) self.ready = threading.Condition () self.globs = globals () self.locs = locals () self._kill = 0 self.cmd = '' # current code block self.new_cmd = None # waiting line of code, or None if none waiting self.completer = Completer(self.locs) readline.set_completer(self.completer.complete) readline.parse_and_bind('tab: complete') def run(self): gtk.timeout_add(self.TIMEOUT, self.code_exec) gtk.mainloop() def code_exec(self): """ Execute waiting code. Called every timeout period. """ self.ready.acquire() if self._kill: gtk.mainquit() if self.new_cmd != None: self.ready.notify() self.cmd = self.cmd + self.new_cmd self.new_cmd = None try: code = codeop.compile_command(self.cmd[:-1]) if code: self.cmd = '' exec code, self.globs, self.locs self.completer.update(self.locs) except: traceback.print_exc() self.cmd = '' self.ready.release() return 1 def feed(self, code): """ Feed a line of code to the thread. This function will block until the code is checked by the GTK thread. Returns true if the thread has executed the code. Returns false if deferring execution until complete block is available. """ if code[-1:]!='\n': code = code +'\n' # raw_input strips newline self.completer.update(self.locs) self.ready.acquire() self.new_cmd = code self.ready.wait() # Wait until processed in timeout interval self.ready.release() return not self.cmd def kill(self): """ Kill the thread, returning when it has been shut down. """ self.ready.acquire() self._kill=1 self.ready.release() self.join() # Read user input in a loop and send each line to the interpreter thread def signal_handler(*args): print "SIGNAL:", args sys.exit() if __name__=="__main__": signal.signal(signal.SIGINT, signal_handler) signal.signal(signal.SIGSEGV, signal_handler) prompt = '>>> ' interpreter = GtkInterpreter() interpreter.start() interpreter.feed("from gtk import *") interpreter.feed("sys.path.append('.')") if len (sys.argv) > 1: for file in open(sys.argv[1]).readlines(): interpreter.feed(file) print 'Interactive GTK Shell' try: while 1: command = raw_input(prompt) + '\n' # raw_input strips newlines prompt = interpreter.feed(command) and '>>> ' or '... ' except (EOFError, KeyboardInterrupt): pass interpreter.kill() print |
From: John H. <jdh...@ac...> - 2003-12-29 20:03:54
|
I find that when an assertion fails or another exception is raised in the wx backend, python just exits silently without printing the traceback or the exception that occurred. This makes it difficult to work with the wx backend. Is there a setting so that I can get the traceback, or another preferred method? Thanks, John Hunter |
From: John H. <jdh...@ac...> - 2003-12-29 16:24:08
|
>>>>> "Jeremy" == Jeremy O'Donoghue <je...@o-...> writes: Jeremy> I can say that in the original design, the intention was Jeremy> that show() would be the last line of any script. I know Jeremy> that John (author of virtually everything in Matplotlib Jeremy> except backend_wx) has recently made some changes to allow Jeremy> show() to be called more than once. Jeremy> Unfortunately, the code needed to do thisis quite specific Jeremy> to each GUI library, and I cannot simply port what has Jeremy> been done for GTK (I've just tried something very close to Jeremy> the GTK implementation, and it doesn't work). Jeremy> A few questions for John Hunter: I think I need to do Jeremy> something like the following: - show() must now Jeremy> instantiate any figures already defined and enter the the Jeremy> main event loop. ShowOn needs to keep track of this. - I Jeremy> need to keep track of the number of figures Jeremy> instantiated. I assume that Gcf.destroy() does this. - I Jeremy> need to ensure that I do not exit when the last figure is Jeremy> destroyed, and therefore need to manage that I may need to Jeremy> create a new figure manager if there is none. Hi Jeremy, I think we should consider redoing this whole segment of the code from the ground up to make for a cleaner / cross GUI implementation. It may be that Pearu Peteson <pe...@ce...> gui_thread code is the way to go for this since that is what is was designed to do (enable interactive control of WX plots (chaco) from the shell). He has indicated a willingness to port it to pygtk provided we're willing to help test his code with the WX and GTK matplotlib backends. However, this would create a scipy dependency... But let me give a little overview of why the code is currently the way it is. When the use calls 'show' it realizes all the figures and sets self.show = on This is a critical part, because the function draw_if_interactive (which is called by every matplotlib.matlab command) only draws if this variable is set def draw_if_interactive(): if ShowOn().get(): figManager = Gcf.get_active() if figManager is not None: fig = figManager.figure fig.draw() fig.queue_draw() The point I want to emphasize is that the primary reason there is a difference between interactive and batch mode is for efficiency. In interactive mode, the entire figure must be redrawn with each command (eg, setting an xlabel, changing a ticklabel property, etc...). This can get quite expensive when you want to set a lot of properties. Thus the default 'batch mode' defers all the drawing operations until the end for efficiency, and just makes one draw. I don't think the current architecture for show, draw_if_interactive, ShowOn etc, is very elegant or easily understandable, and would be happy to refactor it for the next release. Ideally we could handle these two cases across backends 1) defer all drawing until a call to show, which draws and realizes all pending figures. This should not hang the script, ie, further drawing commands should be possible. 2) do drawing with each matplotlib.matlab command for interactive mode (current implementation in backend_gtk with ShowOn.set(1) at start of script) For the most part, I think we have this with the GTK backend, but it may be necessary to refactor in order to get something that works with both. I'll think it over and take a look at the WX code to see if I get any ideas how to proceed. In the meantime, we should also see if we can get matplotlib to work with gui_thread -- I'll take a look at this too. JDH |
From: <je...@o-...> - 2003-12-13 03:28:52
|
Hi John, jdh...@ac... wrote: > > I'd like to do the 0.40 release early next week to the wxpython, > python-list, etc, communities. Do you think it's time? I'm reasonably happy with the backend quality for now, and I think the only way we'll start to really squash the bugs is to get more people using matplotlib. Yes, I think it's time. > The only significant bug I'm aware of, and it's an important one, is > the problem with vertical rendering of text in the wxpython with GTK2 > backend. Unfortunately, since it appears to be a known bug, I'm not > sure what we can do about it, except perhaps remind Robin Dunn and the > other wx developers about the problem. > > Your thoughts? The best approach is probably as you suggest. If we release, perhaps we can find a friendly developer of wxPython with GTK2 who can perhaps help us. I'd agree that it's a significant issue, and I guess that most newer Linux distributions have probably given up on GTK 1.2. I may reconsider whether to try to do a wxPython build linked against GTK2. Debian has a 'fakeroot' utility, which may help me. Regards Jeremy |
From: John H. <jdh...@ac...> - 2003-12-12 06:21:02
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I'd like to do the 0.40 release early next week to the wxpython, python-list, etc, communities. Do you think it's time? The only significant bug I'm aware of, and it's an important one, is the problem with vertical rendering of text in the wxpython with GTK2 backend. Unfortunately, since it appears to be a known bug, I'm not sure what we can do about it, except perhaps remind Robin Dunn and the other wx developers about the problem. Your thoughts? JDH |
From: John H. <jdh...@ac...> - 2003-12-10 13:29:56
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>>>>> "Zachary" == Zachary Pincus <zp...@st...> writes: Zachary> Hello - I just posted a few bugs (and patches to fix Zachary> them) to the sourceforge bugtracker page before I Zachary> realized that the email list is preferred. More people see the list I think, but the SF mirror for the dev list is generally woefully out of date, so it's a tossup. Zachary> Short story: I found and (hopefully) fixed a problem with Zachary> pcolor on non-square arrays, a startup error in the Zachary> interactive.py shell, and a problem with repeated output Zachary> when saving postscript backend figures. The details of Zachary> the bugs and patches are copied below. Thanks for the detailed information and patches! Zachary> This happens because the shape of the X and Y arrays (the Zachary> output of a meshgrid call on line 1782) have the wrong Zachary> shape. In particular, the shape is backward. e.g. if Zachary> C.shape = (x,y), then X.shape = Y.shape = (y, x). The behavior of meshgrid certainly is a bit counter-intuitive. Eg, in matlab >> x = [1:7]; >> y = [1:5]; >> [X,Y] = meshgrid(x,y); >> Z = rand(length(x), length(y)); >> pcolor(X,Y,Z); ??? Error using ==> surface Matrix dimensions must agree. matplotlib fails in the same way. I've updated the docs in meshgrid, pcolor and fixed the meshgrid call in the case of pcolor(Z) for nonsquare Z. I added the following to the pcolor docs - let me know if you agree with this. """ Note, the behavior of meshgrid in matlab is a bit counterintuitive for x and y arrays. For example, x = arange(7) y = arange(5) X, Y = meshgrid(x,y) Z = rand( len(x), len(y)) pcolor(X, Y, Z) will fail in matlab and matplotlib. You will probably be happy with pcolor(X, Y, transpose(Z)) Likewise, for nonsquare Z, pcolor(transpose(Z)) will make the x and y axes in the plot agree with the numrows and numcols of Z """ Zachary> Patch: Change matplotlib/axes.py line 1782 from: X, Y = Zachary> meshgrid(range(numRows), range(numCols)) to: X, Y = Zachary> meshgrid(range(numCols), range(numRows)) Done Zachary> (*) Zachary> http://matplotlib.sourceforge.net/matplotlib.mlab.html#-meshgrid Fixed doc bug. Zachary> Patch: Insert the command: interpreter.feed("from Zachary> matplotlib.backends.backend_gtk import ShowOn") somewhere Zachary> before line 206. Fixed -- I don't know how this got removed. Zachary> Patch: Insert the following lines at the end of the Zachary> print_figure method of the FigurePS class in the file Zachary> matplotlib/ backends/backend_ps.py (line 189): Zachary> self._pswriter = StringIO() Zachary> self._pswriter.write(_psHeader) Added a flush method, called by __init__ and after writing the figure. Thanks again -- that was very helpful. John Hunter |
From: Zachary P. <zp...@st...> - 2003-12-10 08:15:43
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Hello - I just posted a few bugs (and patches to fix them) to the sourceforge bugtracker page before I realized that the email list is preferred. Short story: I found and (hopefully) fixed a problem with pcolor on non-square arrays, a startup error in the interactive.py shell, and a problem with repeated output when saving postscript backend figures. The details of the bugs and patches are copied below. Zach Pincus Here is the relevant information: ---------------------------------- pcolor(array) fails when array is not square, on version 0.40i of matplotlib. Details: A non-square array causes an indexError on line 1798 of matplotlib/axes.py: c = C[i,j] because iteration has continued past the edge of the array. This happens because the shape of the X and Y arrays (the output of a meshgrid call on line 1782) have the wrong shape. In particular, the shape is backward. e.g. if C.shape = (x,y), then X.shape = Y.shape = (y, x). Patch: Change matplotlib/axes.py line 1782 from: X, Y = meshgrid(range(numRows), range(numCols)) to: X, Y = meshgrid(range(numCols), range(numRows)) Rationale: Meshgrid(range(x), range(y)) returns arrays with a shape of (y, x), which is a bit counterintuitive. The documentation(*) bears this out. It is confusing because the convention therein is that a Nx x Ny entry array has Nx columns and Ny rows, while a (Nx, Ny)- shaped array (in Matlab as well as Numeric) has Nx rows and Ny columns. I don't know why the original meshgrid in matlab worked this way, but it does. (*) http://matplotlib.sourceforge.net/matplotlib.mlab.html#-meshgrid ---------------------------------- Problem: examples/interactive.py (version 0.40i) does not start up properly. Details: A NameError is raised on startup when the command on line 206 fails: interpreter.feed ("ShowOn().set(1)") This is because ShowOn is not in the global namespace. Not running ShowOn().set(1) breaks interactive mode badly. Patch: Insert the command: interpreter.feed("from matplotlib.backends.backend_gtk import ShowOn") somewhere before line 206. ---------------------------------- Problem: If savefig() is called more than once on a postscript backend figure, extra copies of the figure will be appended to the output. Details: Regardless of the file name that the figure is saved under, each time savefig() is called, an additional copy of the figure appears at the end of the postscript output. So if savefig() is called four times, the output from that fourth call will be four copies of that figure on a multipage postscript file. Patch: Insert the following lines at the end of the print_figure method of the FigurePS class in the file matplotlib/ backends/backend_ps.py (line 189): self._pswriter = StringIO() self._pswriter.write(_psHeader) Rationale: The postscript backend is not clearing the pswriter accumulator buffer between repeated calls to print_figure. So after each call, another copy of the figure gets added to the buffer and dumped to the output. The patch re- initializes the pswriter buffer. Note that the patch is sort of bad form because it duplicates the pswriter initialization code from the __init__ method of that class. So if the init method is changed, the patched lines need to be changed too. Better would be to move the pswriter initialization to a separate function and call that from both the init and print_figure methods. |
From: Jeremy O'D. <je...@o-...> - 2003-12-03 00:01:32
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On Tuesday 02 December 2003 8:29 pm, Jeremy O'Donoghue wrote: > I'm seeing a failure with one of my asserts, so I'll start there. Should > have more info shortly. I have just run through all of the regression tests, and with assert self.Ok() in GraphicsContextWx.__init__() removed, all works correctly on my Debian platform. My suspicion is that the problem is that wxGTK does not like to see calls to Ok() in derived constructors. Please let me know if this fixes the problem on your machine, John, as I now have no problems on the two platform available to me. A few other notes: - Save to TIFF does not work on my Linux box. wxGTK generates a 'not supported' error message. - Text is not anti-aliased on my Linux box. I suspect that this is probably a GTK configuration issue on my box (other GTK 1.2 apps aren't anti-aliased either), but I'd love confirmation. - Performance of double buffering is vastly better on wxGTK than on Win32. The performance under Linux is subjectively very similar to the old GDI-style version, but (as previously noted) much worse under Win32. I am not sure why this should be the case (my Linux box is much lower spec than the Win32 box, as well!) Regards Jeremy |