Mario Pong is an XNA game project set by the XNA Extreme 101 class by Jason Busby. It was our mission to take their idea of a pong/breakout type game, and the collision detection code they taught us, and to make our own game with the knowledge we learnt.
When I got to texturing the game, I quickly snatched some Mario sprites and sounds for the blocks and after implementing those I decided to do the whole game as Mario theme. The main reason was that I could implement the coins as points, knowing how rewarding it feels collecting coins in Mario, I thought this mechanic would work well.
== Requirements ==
To play this game you will need these installed :)
1. .Net Framework 4
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=24872
2. XNA Framework Redistributable 4.0
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=20914
Features
- Breakout / Pong style game
- Mario Themed
- Sounds, Textures, Collision Detection
- Learning exercise for XNA Extreme 101 class