#20 OGL_Blitter enhancements

closed-accepted
nobody
None
2009-05-26
2009-05-25
No

This patch makes the projection-setting part of OGL_Blitter optional, so that it can be used in already set-up projections. It also accepts source and destination rectangles at Draw time, like the HUD DrawShape routines.

The HUD renderer now uses OGL_Blitter instead of its own similar code, and the terminal and loading-screen uses were cleaned up a bit, to use real screen coordinates where practical.

Discussion

  • Jeremiah Morris

    Jeremiah Morris - 2009-05-25
     
  • Gregory Smith

    Gregory Smith - 2009-05-26
    • status: open --> closed
     
  • Gregory Smith

    Gregory Smith - 2009-05-26
    • status: closed --> closed-accepted
     

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