From: <Ro...@ao...> - 2000-07-19 01:07:59
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In a message dated 7/18/00 7:58:23 PM, ju...@pc... writes: << Just a stray thought. The setup: Radial symmetry means if you look at an object from overhead you can cut it into pie wedges, each one of which will look the same. The result being an object that looks the same from multiple viewing angles, ie. front looks like back looks like side. What the heck that has to do with marathon: If you can be satisfied with objects like this, you could create sprites for a few 'steps' of rotational animation, ie. a sprite for the view from 0 degrees, 15d, 30d, and 45d. Because the object looks the same from several angles, you could create a full 'walk arround' effect by cycling through that handfull of sprites, ie. at 0d you show the 0d sprite, at 15degrees you show the 15d sprite, etc. BUT, when you get to the 60 degree angle of view you repeat the cycle, showing the 0d sprite again. Done properly, this might provide some alternative to the 'they turn with me!' effect objects currently have while being quite efficient with memory and processing power. Of course, you wouldn't have to screw with the looping...could just create multiple object sprites that were sensative to the angle the object was viewed from. >> Call me a moron/idiot/greenhorn/dumbass/etc., but Doesn't Marathon already do something like that for monsters? |