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From: Steven B. <sb...@ka...> - 2001-05-07 14:11:15
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I just saw this go by the mac-games-dev list. The fun part will be dynamically choosing InputSprocket for OS 9 or HID Manager under OS 10. >The official word is that InputSprockets is dead. It will be replaced >by HID Manager, which exists in OS X, but is not yet documented. > >According, to Geoff Stahl. he is either working on the >documentation/sample code now, or will be very shortly. I'm guessing >that if we don't see anything prior to WWDC, we'll definitely see >something at WWDC. Now an update... this weekend I patched my CarbonLib 1.3.1 headers successfully. I was able to enable DrawSprocket, but Aleph 1 quits unexpectedly after the title splash screen. I'll be debugging this after what's blocking me right now. So, the current show stopper preventing me from releasing the latest Aleph One Carbon is getting OpenGL rendering to display perfectly under OS 10. (OS 9 non-GL & GL work very well.) For some reason, the ScreenRect is offset so that the top-left corner has negative values. I suspect it's either a A1 workaround for OS 9 that's causing the problem, or there's a bug in OS 10's GL that wont let it draw in negative coordinate regions. I found one of the OS 9 GL workarounds, but suspect there may be another. After that, I'll attack other outstanding Carbon issues like no mouse support under OS 10, enabling InputSprocket support under OS 9, maybe adding HID manager support for OS 10, and getting the startup sound file playing code using QuickTime. I'll certainly help out with the networking coding and testing as time permits. --Steve On Sun, May 06, 2001 at 09:22:58AM -0500, Steven Bytnar wrote: > I tried using the latest CarbonLib SDK (1.3.1), in order to get the updated > headers that include DrawSprocket. The problem is that it's half-baked > and doesn't work with CWPro 6 out-of-the-box. I'm hoping the forthcoming > CW Pro 6.2 update fixes this. > > I haven't heard any word that Apple plans to provide InputSprocket support. > It's unfortunate. With enough developer lobbying to dt...@ap... or even > posting to mac-games-dev, it might come back to life. > > --Steve > > On Sun, May 06, 2001 at 01:10:43AM -0700, Loren Petrich wrote: > > At 6:57 PM -0400 5/2/01, Jesse Simko wrote: > > >Hi everyone; Inside Mac Games reports that the new Mac OS 10.0.2 has support > > >for drawSprocket:) > > > > Nice to see. But I wonder what's the story about the InputSprocket. > > > > As to A1's DrawSprocket support, I'm hoping that someone else > > might take it on; I'm at wit's end. > > > > > > -- > > Loren Petrich -- pe...@pa... > > http://www.petrich.com/home.html > > Happiness is a fast Macintosh > > And a fast train > > > > _______________________________________________ > > Marathon-devel mailing list > > Mar...@li... > > http://lists.sourceforge.net/lists/listinfo/marathon-devel > > _______________________________________________ > Marathon-devel mailing list > Mar...@li... > http://lists.sourceforge.net/lists/listinfo/marathon-devel |