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From: Jeremy <dur...@xm...> - 2001-02-01 06:12:03
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----- Original Message ----- From: <Alc...@ao...> To: <mar...@li...> Sent: Wednesday, January 31, 2001 6:00 PM Subject: Re: [M-dev]Re: True aim of marathon (and a 3D player model) > > In a message dated 1/29/2001 6:43:47 PM, dur...@xm... writes: > > << A lot of these things I would definitely want to be in an MML script or > soemthing. To just add it all into the engine with reckless abandon doesn't > seem too wise to me. There's a reason that Bungie left out a lot of what > they left out. And most assuredly, not all of it was because the game is so > "old". I'm all for adding optional things in there for scenarios. That's > great. But to just make an engine around a scenario (or set of ideas) gets > away from what bungie was doing with their physics, shapes, sounds, etc. > files. I think they were very justified in doing so and we would be as > well. > > My point is to make things like this optional or enabled by a scenario, > not necessarily all the time in-engine as you seem to be suggesting. > > Did you just get on the list? I don't recall seeing any of your messages > before, but anyway, you missed the point. I've been saying make it an option > for months now. The last few messages I was simply trying to state that even > if they weren't options, I wouldn't see why they'd conflict. I'd take my copy > of Marathon and put all of the realism I could in it, even though most other > people seem bent on keeping what *they* play totally unreal (not to be > confused with Unreal, but that would be nice). If ammo is a problem because > of headshots, I'd chunk down the amount in my map. Fall damage? I'd add a > bunch of ledges on the one level that it would be a problem (M2, level 4), > that I could use to jump down one at a time. I liked Marathon too, but I > don't plan on making Marathon related scenarios. I plan on making my own > scenarios, with my own story, that will be more realistic. If you jump two > hundred feet, you die. Something similar would undoubtedly happen in real > life. What if you get shot in the face with a Bazooka? That usually isn't a > very good thing in real life, neither is getting your heart shot in half by a > sniper rifle. I'm sure a few other people will want this in their scenario as > well. Think about it. > I've been on this list almost from the beginning, I just don't post like mad. I'm one of the guys trying to get VC++ to compile the source. I've done a few (obsolete now) changes when all this started off, haven't had a whole lot of time after some major changes in my life. I lurk mostly. I was trying to be pretty open-minded. I wasn't attacking you or anything. I said "as you seem to be suggesting." I didn't say that you were demanding the engine to be your way, just that you came across as sounding that way. If that makes sense. =) I know (at least as well as anyone on here) who you are and why you're asking for what you're asking. I agree with you -- these would be great options and I think we should do what we can to help these options get implemented. But as options. You keep (probably unintentionally) suggesting that what you want in an engine is what everyone should want In short, you think that your engine is the best idea out there and your suggestions reflect that. =) --Jeremy |