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From: Matthew H. <res...@pa...> - 2001-01-30 21:58:39
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Alright, I wasn't gonna comment on this, but MML would be a good solution. The
easiest (and most realistic) way of doing this is to have a maximum safe
velocity, meaning that you get hurt when you hit anything going in any
direction if you surpass this certain speed. And the jump function (when you're
cheating) should be easily rerouted to another, single, jump key. An example
MML script would be: <player maxvelocity="3072" jump="true">.
Alright. I've gotten my ideas out of my system. Expect no more comments on this
subject from me.
-Matt
Jeremy wrote:
> A lot of these things I would definitely want to be in an MML script or
> soemthing. To just add it all into the engine with reckless abandon doesn't
> seem too wise to me. There's a reason that Bungie left out a lot of what
> they left out. And most assuredly, not all of it was because the game is so
> "old". I'm all for adding optional things in there for scenarios. That's
> great. But to just make an engine around a scenario (or set of ideas) gets
> away from what bungie was doing with their physics, shapes, sounds, etc.
> files. I think they were very justified in doing so and we would be as
> well.
>
> My point is to make things like this optional or enabled by a scenario,
> not necessarily all the time in-engine as you seem to be suggesting.
>
> --Jeremy
>
> ----- Original Message -----
> From: <Alc...@ao...>
> To: <mar...@li...>
> Sent: Monday, January 29, 2001 4:59 PM
> Subject: Re: [M-dev]Re: True aim of marathon (and a 3D player model)
>
> >
> > In a message dated 1/28/2001 2:55:27 AM, ag...@co... writes:
> >
> > << Arrrgh! Why does *everybody* say this! What part of "author specified
> > function" don't you understand? *Nobody* thinks we should have jumps,
> > headshots, etc. available by default in current maps! Are you missing the
> > whole reason MML was invented? >>
> >
> > Perfectly true, and I don't see why some of these things would even
> conflict
> > to begin with. The only spot I see is on level 4 where you jump down the
> > shaft. Fall damage would be bad bad bad for that map, unless you remade it
> > with a ladder all the way down. We couldn't do that before, but now with
> that
> > amazing number of polys thing, it would be feasible. I don't see anywhere
> > that headshots would conflict though...
> >
> > Hannibal
> >
> > _______________________________________________
> > Marathon-devel mailing list
> > Mar...@li...
> > http://lists.sourceforge.net/lists/listinfo/marathon-devel
> >
>
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