|
From: stupidjerk <stu...@ma...> - 2001-01-30 01:37:12
|
yes, headshots WOULD impair the original game. part of the game was ammo conservation, so if you could put a bullet through everyone's head, you'd have a ton of ammo for the rest of the game, but that's not the point. the point about the original email that you were responding to was that the old scenarios (marathon 1 thru infinity) will play exactly like bungie intended them to. no ladders, no fall damage, no headshots, no freaking nothing. there will be no MML script in those scenarios to say that fall damage, jumping, taking a dump, etc will be activated! what everyone is trying to say is: IF A FEATURE IS ADDED, YOU WON'T SEE IT UNLESS A NEW SCENARIO MAKER PUTS IT IN THEIR SCENARIO. you will NOT see it in m1, m2, or moo. okay? sorry i've had to write two emails about the same subject, but it just keeps going ON AND ON. let's PLEASE shut up about this. my apologies for being somewhat hypocritical. > From: Alc...@ao... > Date: Mon, 29 Jan 2001 18:59:01 EST > To: mar...@li... > Subject: Re: [M-dev]Re: True aim of marathon (and a 3D player model) > > > In a message dated 1/28/2001 2:55:27 AM, ag...@co... writes: > > << Arrrgh! Why does *everybody* say this! What part of "author specified > function" don't you understand? *Nobody* thinks we should have jumps, > headshots, etc. available by default in current maps! Are you missing the > whole reason MML was invented? >> > > Perfectly true, and I don't see why some of these things would even conflict > to begin with. The only spot I see is on level 4 where you jump down the > shaft. Fall damage would be bad bad bad for that map, unless you remade it > with a ladder all the way down. We couldn't do that before, but now with that > amazing number of polys thing, it would be feasible. I don't see anywhere > that headshots would conflict though... > > Hannibal > > _______________________________________________ > Marathon-devel mailing list > Mar...@li... > http://lists.sourceforge.net/lists/listinfo/marathon-devel |