From: <Alc...@ao...> - 2000-12-29 03:59:38
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In a message dated 12/23/2000 2:30:20 PM, mar...@li... writes: << I've been using multilayered Photoshop (.psd) images with no problem. I'm replacing textures on an application-wide scale, because I've had less luck with map-specific replacements. But other than that I have no complaints. It's nice using the Photoshop format because the in-progress textures are the same ones being used in the final product; QuickTime streamlines the process by flattening the textures on the fly. Alcladq10, it sounds like you're using the right mml syntax, because you're at least getting something to appear in-game. Do the images look any better when viewed through the QuickTime PictureViewer? It might help to experiment with other image formats. GraphicConverter could come in handy. --Jesse >> I did look at them, and they came up fine. I'll try other formats, and yes, GraphicConverter is great. |