That would be tricky, due to the way the engine handles damaged scenery.
I think in this case the workaround (delete the damaged scenery, and create a new undamaged one in the same place) is easy enough in Lua that this feature request isn't really necessary.
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That would be tricky, due to the way the engine handles damaged scenery.
I think in this case the workaround (delete the damaged scenery, and create a new undamaged one in the same place) is easy enough in Lua that this feature request isn't really necessary.