The MS Visual C++ Assertion failed screen:
Program: D:\Games\Marathon\Marathon 2\AlephOne.exe
File: ../../../svn/Source_Files/Files/game_wad.cpp
Line: 1212
Expression: dynamic_world->player_count==1
Ok so my buddy Gorfiend and I were playing co-op M1 and M2 and I don't remember having this problem before. The .RPT file mentions a breakpoint in some microsoft DLL so maybe they screwed everything up... Basically the problem is that respawning is forbidden. For a while we were like "alright that's cool, we're hardcore vidders so that shouldn't matter to us," but I suck and I die a lot I guess >.> At any rate the crash happens when you press the action button to respawn and it also causes the host to crash if a client dies and attempts to respawn. We haven't attempted to finish a map completely with a dead person to see what would happen at the beginning of the next level, so if you want us to do that just shoot me an email. Just one more thing, we were using the co-op lua script, but we turned it off and it still happened to us.
Some additional info:
.RPT is from M1 Aleph One 20100424
Map was Couch Fishing (not the only map it occurs on)
Happened on TC and Major Damage or w/e the step down in difficulty is...
My specs: http://www.xfire.com/profile/bloodnamed/
Bug report for AO20100424 MP respawn
Is this after restoring a saved game?
Does it happen with previous versions of Aleph One?
Yeah we reverted to several previous versions. We tried 2010-04-24 to 2009-10-15 and 2008-12-26. All of which had the same bug.
It happens after starting a game, not restoring it. I'm almost certain it does happen after restoring the game as well, but it's been a while since we've restored a save. As soon as Gorfiend wakes up I'll bug him to test that with me.
Can you post your M1A1 Preferences file? Please blank out the line that begins with metaserver_password= before posting it.
Bloodnamed's Pref File
Done
How interesting! Have you edited this file by hand? How long have you been using this preferences file? The flag that tells Aleph One you are gathering multiplayer games is always on in preferences; the game never turns it off. However, yours is turned off somehow.
Changing game_options from 286 to 287 in that file should fix the problem.
I don't recall editing the file directly... I believe I've been using this pref file since I started using Aleph One. Gorfiend played the original Marathons and I got AO from him in High School, probably 4-5 years ago. I have different user folders though, let me see if one of the other ones is working correctly. I got the pref file under Owner from him directly though, and if I was using one of the pref files from the other user folders when we were playing Co-op before, then that might explain why we could play Co-op before and can't now.
Um... it might be a little while before I can test it. He doesn't get home from work for another 4 hours or so.
Sorry for the late response, changing the flag for network game options to 287 works. Thanks Treellama!
Reverted revive/respawn check to pure player_count, so it should no longer matter if this option is set