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operating System: WinXP
CPU: Intel Atom 1.6 Ghz
video: GMA 950 (Software Renderer + OpenGL Classic)
build: WinA1 0.23 release
reproducable: with attached shapes file + laoding a hunter map
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Sadly my TC now crashes on certain levels. I've narrowed it down to the customized collection #5: it's a M1 Hunter converted with Loren's Bovine. It never seemed to cause any probs for years now and loads up fine in all the older builds including the 0.23preview build (AlephOne 20091122) and Anvil (tested in 1.03 & 1.03b4)
In the 0.23 release however it crashes the application upon loading a map that has hunters in it...I'll attach the *.RPT file. Also there were neither mml nor lua files present upon testing.
to reproduce the bug I'll upload a standard infinity shapes file with the crash inducing hunter collection in it using Marathon Shapes Juggler v1.3
then on winA1 v0.23 the crash should occur upon loading a hunter map such as "We're everywhere"(M2) or "Poor Yorick"(Minf)
I hope this is somewhat understandable ;)
Greets from Europe!
problematic shapes file (3Mbyte) + *.RPT
--> http://depositfiles.com/files/48jjsovoa
just the Crash report
This is a malformed shapes file; ShapeFusion can't even open it.
wow, you are right, ShapeFusion isn't able to open it. Works without probs in Anvil and the builds older than 0.23, though. It seems the problems were introduced using Bovine.. Any chance of getting A1 to understand it again, though? I'm pretty sad that it stopped working all of a sudden :(
No, I can work around this particular crash, but when you load it up you see the graphics are all messed up, with BoB flame death sounds for keyframes. If Anvil can open it, can't you just resave it as a valid shapes file?
first of all thanks for dealing with this again..couple of problems, though:
>when you load it up you see the graphics are all messed up,
>with BoB flame death sounds for keyframes.
actually that's only cause of the missing physics & sounds file. With them it looks 'n behaves exactly like in M1 cause all the files are direct transfers from the M1 files using Loren Petrichs's "m12ooShapes Mover" (available with the source code @ archives.bungie.org) and Bovine for the sounds...the M2 Bob flame death sound just happens to be where the M1 Hunter sounds are.
I've done this with a bunch of scenarios such as M1, Marathon West, Marathon Revisited, Phoenix Falling, M1 Trojan etc. to play 'em in A1 and never actually suspected the shapes file of being corrupt until now.
> If Anvil can open it, can't you just resave it as a valid shapes file?
Sadly resaving in Anvil doesn't change this, as I have done it with every available version of Anvil version over the years. The apparent problem in the data structure is also being transfered when using "Marathon Shapes Juggler. This way I also found out that most of the other collections are fine, it's just the Hunter plus two other 3rd party M1 monsters (Flamethrower Marines + BettyBoBs).
It just breaks my heart that all the other scenarios stopped working with the new build as well..the Retro-Nerd that I am ;)
Might it be of help if I were to put together a single shapes file filled with the corrupt collections from the major M1 scenarios once I'd be able to single them out?