When I bring up the auto-map with the tab key, the game instantly crashes to the desktop.
I'm using the Windows version of Aleph One, dated 26th Dec 2008.
stderr.txt says:
vhalt render.cpp:586: Assertion failed: false
Are you using OpenGL or software rendering? Vista or XP?
I'm using OpenGL on XP 32 bit SP3.
I have a GTX260+ with Forceware 181.22.
I have not experienced this problem with previous versions of Aleph One.
I don't see how this failure is possible.
Does it happen in software mode?
Yes, it happens under software mode, with exactly the same assertion failure:
I can confirm it’s software rendering from the noticeable loss of image quality.
As soon as I touch the tab key (auto map), the game instantly crashes.
Is this M1A1? Do you have any extra MML installed?
Sorry, what is M1A1? I can confirm it happens with the 1, 2 and Infinity scenarios loaded.
I have the stock MML files along with the ones required for high res landscapes, high res textures, and also the high res weapons.
As a test, I removed *ALL* of my MML files, but the problem persisted.
This is still happening in the latest September release, but it stops if I use the new HUD option to pick the largest HUD size. Any other HUD size still crashes.
The error is the same too:
vhalt ../../../svn/Source_Files/RenderMain/render.cpp:586: Assertion failed: false
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Are you using OpenGL or software rendering? Vista or XP?
I'm using OpenGL on XP 32 bit SP3.
I have a GTX260+ with Forceware 181.22.
I have not experienced this problem with previous versions of Aleph One.
I don't see how this failure is possible.
Does it happen in software mode?
Yes, it happens under software mode, with exactly the same assertion failure:
vhalt render.cpp:586: Assertion failed: false
I can confirm it’s software rendering from the noticeable loss of image quality.
As soon as I touch the tab key (auto map), the game instantly crashes.
Is this M1A1? Do you have any extra MML installed?
Sorry, what is M1A1? I can confirm it happens with the 1, 2 and Infinity scenarios loaded.
I have the stock MML files along with the ones required for high res landscapes, high res textures, and also the high res weapons.
As a test, I removed *ALL* of my MML files, but the problem persisted.
This is still happening in the latest September release, but it stops if I use the new HUD option to pick the largest HUD size. Any other HUD size still crashes.
The error is the same too:
vhalt ../../../svn/Source_Files/RenderMain/render.cpp:586: Assertion failed: false