Version 0.3 of map3bspc quake3 bsp compiler has been released. This version is an almost complete rewrite and features a whole horde of improvements in basic functionality including a new map parser, a new shader parser, support for PK3 files, and much more.
The version 0.2 of MAP3BSPC has been released.
The bsp tree code has been completely rewritten. Visibility computation has been added.
Several file format compatibility issues have been fixed.
The version 0.1 of MAP3BSPC has been released.
This version does the basics: it produces polygons from the geometry stored in a .map file, generates a BSP tree and stores it into a bsp-file.