As of some time (as you might have noticed) ManagedGL is stalled. It was an interresting learning project. If you want to pick up the project, drop me a mail.
ManagedGL is being completely rewritte for the .NET Framework 2.0. The design has been completely renewed, and is now built upon the so-called Processing Chains, which allows the programmer to easily set up automated image/surface macro's.
An example: when the programmer makes a Surface Processing Chain and adds some pre-built Surface Processors: SurfaceLoader, SurfaceConverter, and SurfaceColorkeyer. Now the programmer can load, convert, and colorkey a surface with 1 single call.... read more
Hi there! I released 0.1.1, including a benchmarker. Please send me your score at sjmulder@users.sourceforge.net!
Hi all! The first version of ManagedGL, version 0.1 is available for download. ManagedGL is an initative to try to create a cross platform graphics API for the .NET Framework, using available standards, and being available from many languages. The first version includes a basic framework up and running and some primitive functions (enough for a quick&small pong clone)!