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ManagedGL / News: Recent posts

Stalled

As of some time (as you might have noticed) ManagedGL is stalled. It was an interresting learning project. If you want to pick up the project, drop me a mail.

Posted by Sijmen Mulder 2005-10-08

ManagedGL 2 beta 1.90 released

ManagedGL is being completely rewritte for the .NET Framework 2.0. The design has been completely renewed, and is now built upon the so-called Processing Chains, which allows the programmer to easily set up automated image/surface macro's.

An example: when the programmer makes a Surface Processing Chain and adds some pre-built Surface Processors: SurfaceLoader, SurfaceConverter, and SurfaceColorkeyer. Now the programmer can load, convert, and colorkey a surface with 1 single call.... read more

Posted by Sijmen Mulder 2004-12-25

Release 0.1.1! With benchmarker!

Hi there! I released 0.1.1, including a benchmarker. Please send me your score at sjmulder@users.sourceforge.net!

Posted by Sijmen Mulder 2004-03-04

First release, ManagedGL 0.1

Hi all! The first version of ManagedGL, version 0.1 is available for download. ManagedGL is an initative to try to create a cross platform graphics API for the .NET Framework, using available standards, and being available from many languages. The first version includes a basic framework up and running and some primitive functions (enough for a quick&small pong clone)!

Posted by Sijmen Mulder 2004-03-02
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