From: Robert G. <R.S...@fa...> - 2005-06-20 14:49:17
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Assuming you are writing in Cocoa/ObjC and using Xcode and Interface Builder, it is extremely easy to go back and add new items, move items, change the type of an item etc. in the interface with hardly a line of code needing to be changed. Not only is this great for the original development, it also allows a much more interactive beta test / interface evaluation process - because you can write the code and people can play with the actual program, rather than just mock-ups. I would recommend, based on the level of feedback you have so far, and your own thoughts and ideas for GPGDesktop (which you should trust in, at least for the first few development cycles!), that you actually put together the core app, with all the 'engine' stuff working and then let us play with it, make suggestions and actually see how the interface behaves when in real use. Often, a design that looks good on paper simply just doesn't feel right when you come to use it (ui flow, state changes causing confusion etc.). Also, of course, remember there is no need to come out with everything you ever wanted in the app as part of the 1.0 release :) Find your core abilities, focus on them, build the product, let us play with it, refine it, then add bells and whistles (based on feedback) :) Robert --- GnuPG public key: http://www.Far-Blue.co.uk/ |