Playing Deus Ex in Classic (Mac OS 10.3.4, iMac 1 GHz/768/15").
Some images have added white "masks", which sometimes come
and go.
For example: some weapons, have a white flash image that
intermittently appears on 9 mm pistol, sawed off shotgun, etc. The
image will appear not only on player's weapon, but on all computer
players' weapons too.
Another example: some characters have white "glasses," which
look like paper sunglasses. Some are opaque, others are
translucent. For example Paul Denton has opaque glasses, J
Manderley has translucent glasses mask. Manderley's doesn't
always appear, while Paul Denton's appear always, it seems.
Other than these somewhat minor faults, this library successfully
resurrects a game that is a joy to play and beautiful to look at.
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Hmm,
I don't own the game myself. But OpenGLide 0.09rc2 has just
been released, and it fixes some issues with transparency and
color keying (with I believe also applies to the gunshot and
translucency effects). Would you like to try again with the
new version (0.09rc2).
Cheers, Jens-Olaf
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I just tried the latest version 0.09rc3 and the white boxes
are still there. Running OS X 10.3.4 with Nvidia Geforce 2MX
card, Classic MacOS 9.2.2 and latest OpenGlide 0.09rc3
installed.
You can download the demo of Deus Ex here:
http://www.macgamefiles.com/detail.php?item=13540
//Rob
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I am having the same difficulty on MacGlide version .11. The
problem appears most prevalent on automated turrets, assault
rifles, and character faces.
Additionally, background textures have white dots all over
them. I previously thought this was an artifacts of the
LithTech engine since I had seen it often in No One Lives
Forever----but now I'm wondering if it isn't something else.
Deus Ex did not have this particular problem in RAVE mode.