Thanks for checking my project out!
Background: This whole project started on the boring afternoon of Thursday, October 25, 2012 and has come quite far in the time since. The head (or only) programmer is me, Brandon. I am knowledgeable in Visual Basic, C, C++, Python, HTML, Javascript, Java and VC++ but for this project I wanted to be cross platform. If you are knowledeble in Java and find this interesting, feel free to email me if you want to join on. All coding is done in the Processing IDE (www.processing.org) and all textures are made in Adobe Photoshop CS6.
Instructions: For now (as of v0.0.2.9) the only keys used are:
WASD for movement
I for inventory
M for menu (not implemented yet)
` for developer keys
IJKL (with developer mode on) bumps the map in those directions, kind of like a noclip command because it does not check the isWalkable of the textures as it moves
on the inventory it loads with some test items (key #1, weapon, empty, bomb) to display textures and if you right click an Item, it 'drops' it and is replaced by an empty. As of now (v0.0.2.9) there is no way to get the Items back without reloading the program and the items don't do anything (yet!)