Menu

SVN Commit Log


Commit Date  
[r18] by c0degh0st17

allowed characterskin size change (collision still mostly works (bottom 20))
ALLOWED WINDOW SIZE CHANGE!!!
fixed all offsets so just change FBW & FBH to set size (windHeight & windWidth update automatically from BSize)

2012-10-31 16:42:16 Tree
[r17] by c0degh0st17

Added Item Add class based on green and blue value of the chest(r 140)
Added Chest material (r 140)
Add Function checks if there is a spot, if it is taken, it deletes the chest from the map

2012-10-31 03:24:19 Tree
[r16] by c0degh0st17

Added v0.0.2.9 executables

2012-10-30 20:45:40 Tree
[r15] by c0degh0st17

finished item sprites.bmp
finished item class
added getItemSprite(int index) ->PImage
items loading from inventory and dropping items is working

*TODO*
fix inventory item sprite offset to center
add inventory.addItem(color Info) // ignore r, use g & b to generate data and add to inventory in empty spot if spot open (if spot not open, inform and leave MAT data untouched, if open, additem, remove item data from pixel)

2012-10-30 20:31:58 Tree
[r14] by c0degh0st17

added ItemSprites.bmp (not finished, only key)
added name loading for inventory screen from InventoryItems
added item dropping

*next task*
-item sprite loading
-active item overlay
-item use option (only facing up until later versions)

v0.0.2.9 (wow its going quick :D )

2012-10-30 15:49:16 Tree
[r13] by c0degh0st17

Finished inventoryMenu mouse Events (mouseOver, click) starting Item integration v0.0.2.5

2012-10-30 12:50:23 Tree
[r12] by c0degh0st17

inventory test with item1 button registering on mouse over as well as click
v0.0.2.2

2012-10-29 20:04:06 Tree
[r11] by c0degh0st17

blah

2012-10-29 15:35:35 Tree
[r10] by c0degh0st17

rmv 2

2012-10-29 15:35:25 Tree
[r9] by c0degh0st17

rmv 1

2012-10-29 15:35:15 Tree
Older >
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.