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Added Item Add class based on green and blue value of the chest(r 140)

Added Chest material (r 140)
Add Function checks if there is a spot, if it is taken, it deletes the chest from the map

c0degh0st17 2012-10-31

changed /Lyfe Engine Files/Game Engine/Raw Level Data/GradientTest.bmp
changed /Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Controls.pde
changed /Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/FileLoad.pde
changed /Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Lyfe_2D_Game_Engine.pde
changed /Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Object_types.pde
changed /Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Special.pde
changed /Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/data/SpritePage.bmp
changed /Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/data/tempLevel.lvl
changed /Lyfe Engine Files/Main Working Directory/Raw Level Data/GradientTest.bmp
/Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Controls.pde Diff Switch to side-by-side view
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/Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/FileLoad.pde Diff Switch to side-by-side view
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/Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Lyfe_2D_Game_Engine.pde Diff Switch to side-by-side view
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/Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Object_types.pde Diff Switch to side-by-side view
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/Lyfe Engine Files/Main Working Directory/Lyfe_2D_Game_Engine/Special.pde Diff Switch to side-by-side view
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