I think I have fixed a bug in LuaJ. Or, let's say, a difference in behavior compared to C-Lua. If you call error() in a debug hook, the error is not passed on to the coroutine as it should.
Fix (org/luaj/vm2/lib/DebugLib.java, replace the whole function):
voidcallHook(LuaValuetype,LuaValuearg){LuaThreadt=globals.running;t.inhook=true;try{t.hookfunc.call(type,arg);// XXX (Stefan) - following two lines commented out should fix timeout bug (using debug.hook for timeouts)/*} catch (Exception e) { e.printStackTrace();*/}finally{t.inhook=false;}}
After fixing this, debug hooks can be used to cancel too long-running Lua calculations. (Very important if you need proper, i.e. tight, sandboxing.)
I'm waiting for Jim to confirm that this bug fix is OK.
Cheers,
Stefan Reich
(TinyBrain.de)
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Hi!
I think I have fixed a bug in LuaJ. Or, let's say, a difference in behavior compared to C-Lua. If you call error() in a debug hook, the error is not passed on to the coroutine as it should.
Fix (org/luaj/vm2/lib/DebugLib.java, replace the whole function):
After fixing this, debug hooks can be used to cancel too long-running Lua calculations. (Very important if you need proper, i.e. tight, sandboxing.)
I'm waiting for Jim to confirm that this bug fix is OK.
Cheers,
Stefan Reich
(TinyBrain.de)