Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
Features
- openGL extension loading
- 3D sound using openAL
- High res Timer
- System Event Management
- Window Management
- 2.x and 3.x context support
Categories
Game Development FrameworksLicense
GNU Library or Lesser General Public License version 2.0 (LGPLv2)Follow lsCDL
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