From: Dan M. <al...@gm...> - 2016-01-24 09:45:32
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I'm liking the sound of that Tim, especially the automated import of MIDI w/ fluidsynth stuff! didyouknow? :) On Sun, Jan 24, 2016 at 9:32 AM, Tim E. Real <ter...@ro...> wrote: > On January 24, 2016 09:44:48 AM Jens Radloff wrote: > > Hi Robert, hi all, > > > > Let me answer some of the mails from yesterday and two days ago. I just > > compiled and installed the latest git version. > > > > Robert wrote: > > > Hi Jens and thanks for testing, > > > > Your welcome :-) > > > > --- > > > > Robert wrote about the "Add wav track" functionality: > > > Maybe it should be called audio file > > > since we support more than .wav. I > > > have a feeling renaming may affect > > > a lot of things though. > > > > I would not call it "Add audio track"/"Import audio file" because midi > > and even med files are audio files, too ;-) > > Midi and med files are not audio. > > I think there was some confusion there, Jens was describing > the missing wave part event and being very thin too. > > > Anyway, about that naming, maybe we should just unite the two > midi and wave import functions under one 'import file' item. > > > I want to propose that we add the ability to 'open' a wave file, > not just import it. > Notice that our file open dialog filter box says "all known files". > Thus we should include wave file there. > > The reason I say that is that I'm working out the ability to > 'Open' a pure midi file and auto-load a fluidsynth track > with a pre-loaded soundfont (the FluidR3). > > There will be /no/ usual dialog, warning, or didyouknow > boxes to pop up, and get in the way, and ruin the experience. > (Unless there's an error of course.) > > Thus MusE attains a sort of 'media player' mode, where you > just load and play. Like 'Open with MusE' menu associations, > 'clean' command line opening, etc. > > So... If we add wave files to that open dialog, we can load > the file, and an Audio Output track, and the user is ready to play. > > Summary: > 'Open' a midi file: Auto create a fluidsynth track. > 'Open' a sound file: Auto create an Audio Output track. > > 'Import' a midi file: The usual two options of replace or add. > 'Import' a wave track: The usual options. > > Note: Someone once complained to me that 'importing' a > midi file did not automatically assign it to a synthesizer track > if one already existed in the track list. It assigns to hw ports. > I replied that half the people might want the midi tracks > to be assigned to the first hardware port(s) found, and the > other half might want the synthesizer, so it was arbitrary. > That's stuck in my head all this time. > But now I think I will try to assign the midi tracks to the first > available synth track, and if not /then/ the first hw ports. > Thinking of doing that very soon. > > > All in the name of opening and playing media faster/easier. > "Easy listening." > > T. > > > Maybe one can call it "Import file in another audio format" in the File > > menu. And "Add track with another audio format" in the context menu if > > one right-clicks below the "Out 1" track and other possibly existings > > tracks. > > > > --- > > > > Robert wrote about my ogg file which is not properly displayed in the > > > > Arranger Window: > > > Do you have an ogg file that > > > has this problem you could mail me? > > > > I guess there is no need for this anymore because the behaviour is fixed. > > If not, please let me know, Robert. > > > > To be precise what I tested regarding this issue: > > > > 1. I opened the med file containing the ogg file which I imported some > > days ago (before the latest update of the MusE git version), and which > > showed no sound information after the first seconds in the Arranger > > Window some days ago. Now, with the latest git version installed, this > > ogg file is still wrongly displayed (no sound information displayed after > > the first seconds in the Arranger Window). > > > > 2. I then imported the same ogg file again in the same med file, this > time > > into a new wav track. Result: the ogg file which I imported in the new > > wav track is properly displayed in the Arranger Window (all sound > > information displayed to the end of the ogg file), and the ogg file which > > I imported some days ago, too. > > > > => Ogg files in med files which were created before the latest MusE git > > version had been created, are still not properly displayed in the > > Arranger Window. They need to be re-imported, to ensure that they are > > properly displayed. Should this be fixed considering the upgrade of MusE > > 2.x installations to 3.0 when MusE 3.0 is released? > > > > --- > > > > Robert wrote about resetting the background in the Arranger Window: > > > Try the clear button, it worked for me. > > > > Works. Thanks, Robert. > > > > --- > > > > Robert wrote about the behaviour of the "Apply" button in the Appearance > > > > Settings window: > > > I added an explicit raise(); to both > > > configuration dialogs. > > > > Works, thanks, Robert. But the Appearance Settings window and the whole > > MusE GUI flickers shortly if one clicks the "Apply" button. > > > > --- > > > > Regards, > > > > Jens > > > > ------------------------------------------------------------------------------ > Site24x7 APM Insight: Get Deep Visibility into Application Performance > APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month > Monitor end-to-end web transactions and take corrective actions now > Troubleshoot faster and improve end-user experience. Signup Now! > http://pubads.g.doubleclick.net/gampad/clk?id=267308311&iu=/4140 > _______________________________________________ > Lmuse-developer mailing list > Lmu...@li... > https://lists.sourceforge.net/lists/listinfo/lmuse-developer > |