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From: Brad M. <bra...@us...> - 2002-04-24 05:18:42
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Update of /cvsroot/linuxconsole/ruby/web/htdocs
In directory usw-pr-cvs1:/tmp/cvs-serv5729
Modified Files:
index.html
Log Message:
typos
Index: index.html
===================================================================
RCS file: /cvsroot/linuxconsole/ruby/web/htdocs/index.html,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- index.html 4 Nov 2001 19:00:57 -0000 1.5
+++ index.html 24 Apr 2002 05:18:39 -0000 1.6
@@ -25,12 +25,11 @@
into a coherent architecture from which we can generate clean patches
for Linus and the core kernel team.<p>
-Right now the console subsystem and the subsystems that are depended on
+Right now the console subsystem and the subsystems that depend on
it have a couple of problems as well as some design issues which need
-to be address for todays needs:
+to be addressed for todays needs:
<ol>
-<li>
<li>Terminal emulation is much too intertwined with the lower
levels of the console implementation. Eventually terminal
@@ -41,7 +40,7 @@
able to exist independent of the console/TTY layer. Especially
on embedded devices this is important.<p>
-<li>The console system is to vga centeric in design. We designed it
+<li>The console system is too vga-centeric in design. We designed it
to be more platform independent.<p>
<li>The built-in ANSI X3.64/ECMA-48 terminal emulation is incomplete
@@ -52,20 +51,20 @@
<ul>
<li> Multi-desktop operation -- console instances running on multiple
- (possibly dissimilar) video cards and seperate keyboards.
+ (possibly dissimilar) video cards and separate keyboards.
<li> With the new console locking mechanism the underlying drivers can
be DMA/irq based for maximum speed.
<li> Much simpler framebuffer api. Plus with the new design it is possible
to use framebuffer devices without a VT.
<li> The console system input system is based solely on the input api. This
allows for things like a universal keymap. No more compiling in new
- keymaps for every type of different keyboards out there. Plus with this
+ keymaps for every type of different keyboard out there. Plus with this
design it is possible to use a keyboard without the console system.
<li> New serial API. The serial layer is more like the parport layer now.
- Having to using the TTY layer for something like a serial mouse is
+ Having to use the TTY layer for something like a serial mouse is
plain silly. The idea is to create a basic serial API and register
device interfaces. For a modem you would want to register a TTY interface
- whereas for a serial mouse or joystick we would want to register a
+ whereas for a serial mouse or joystick we would want to register an
interface for the input api.
<li> Support for hot plug. We can add or remove graphics cards or even
keyboards to create new desktop VTs.
@@ -73,33 +72,33 @@
<li> Support for different fonts, and textmodes per VC.
<li> Better Unicode support. You will be able to display Kanji on the
command line. Bidirectional support.
-<li> Not really apart of the console system, force feedback is a important
+<li> Not really a part of the console system, force feedback is a important
element to the input layer that this project is also working.
</ul>
<H1>Project Status and News:</H1>
-Development is moving fast. Since we cover alot of areas of the linux kernel
-we have seperate links to pages that have developements to each different
+Development is moving fast. Since we cover a lot of areas of the linux kernel
+we have separate links to pages that have developements to each different
sub system<p>
<a href="input/input.html">Input API</a>
<H1>Getting Involved</H1>
-So you like to try out this new system or even better yet contribute. If you
+So you like to try out this new system or even better yet contribute. If you'd
like to give it a try <a href="quick.html">click here</a> for instructions.
-Once it try it out we know you will have questions or just want to tell you
+Once you try it out we know you will have questions or just want to tell
your experiences we have a public developement mailing list. Also our list
is archived. If you like to join follow this <a
href="http://lists.sourceforge.net/lists/listinfo/linuxconsole-dev">link</a>.
-Now if you like to get your hands dirty an get invloved I recommend going our
+Now if you like to get your hands dirty and get invloved I recommend joining our
<a href="http://lists.sourceforge.net/lists/listinfo/linuxconsole-commit">CVS
commit mailing list</a>. Here you will see all the changes going on. A must
for developers and a great way to learn how the new TTY/console layer works.
-Plus each page for subscribing has a link to the maling list archives.<p>
+Plus each page for subscribing has a link to the mailing list archives.<p>
Last but not least is our <a href="http://sourceforge.net/project/?group_id=3063">SourceForge page</a>.<p>
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