From: Brad M. <bra...@us...> - 2002-04-24 05:18:42
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Update of /cvsroot/linuxconsole/ruby/web/htdocs In directory usw-pr-cvs1:/tmp/cvs-serv5729 Modified Files: index.html Log Message: typos Index: index.html =================================================================== RCS file: /cvsroot/linuxconsole/ruby/web/htdocs/index.html,v retrieving revision 1.5 retrieving revision 1.6 diff -u -d -r1.5 -r1.6 --- index.html 4 Nov 2001 19:00:57 -0000 1.5 +++ index.html 24 Apr 2002 05:18:39 -0000 1.6 @@ -25,12 +25,11 @@ into a coherent architecture from which we can generate clean patches for Linus and the core kernel team.<p> -Right now the console subsystem and the subsystems that are depended on +Right now the console subsystem and the subsystems that depend on it have a couple of problems as well as some design issues which need -to be address for todays needs: +to be addressed for todays needs: <ol> -<li> <li>Terminal emulation is much too intertwined with the lower levels of the console implementation. Eventually terminal @@ -41,7 +40,7 @@ able to exist independent of the console/TTY layer. Especially on embedded devices this is important.<p> -<li>The console system is to vga centeric in design. We designed it +<li>The console system is too vga-centeric in design. We designed it to be more platform independent.<p> <li>The built-in ANSI X3.64/ECMA-48 terminal emulation is incomplete @@ -52,20 +51,20 @@ <ul> <li> Multi-desktop operation -- console instances running on multiple - (possibly dissimilar) video cards and seperate keyboards. + (possibly dissimilar) video cards and separate keyboards. <li> With the new console locking mechanism the underlying drivers can be DMA/irq based for maximum speed. <li> Much simpler framebuffer api. Plus with the new design it is possible to use framebuffer devices without a VT. <li> The console system input system is based solely on the input api. This allows for things like a universal keymap. No more compiling in new - keymaps for every type of different keyboards out there. Plus with this + keymaps for every type of different keyboard out there. Plus with this design it is possible to use a keyboard without the console system. <li> New serial API. The serial layer is more like the parport layer now. - Having to using the TTY layer for something like a serial mouse is + Having to use the TTY layer for something like a serial mouse is plain silly. The idea is to create a basic serial API and register device interfaces. For a modem you would want to register a TTY interface - whereas for a serial mouse or joystick we would want to register a + whereas for a serial mouse or joystick we would want to register an interface for the input api. <li> Support for hot plug. We can add or remove graphics cards or even keyboards to create new desktop VTs. @@ -73,33 +72,33 @@ <li> Support for different fonts, and textmodes per VC. <li> Better Unicode support. You will be able to display Kanji on the command line. Bidirectional support. -<li> Not really apart of the console system, force feedback is a important +<li> Not really a part of the console system, force feedback is a important element to the input layer that this project is also working. </ul> <H1>Project Status and News:</H1> -Development is moving fast. Since we cover alot of areas of the linux kernel -we have seperate links to pages that have developements to each different +Development is moving fast. Since we cover a lot of areas of the linux kernel +we have separate links to pages that have developements to each different sub system<p> <a href="input/input.html">Input API</a> <H1>Getting Involved</H1> -So you like to try out this new system or even better yet contribute. If you +So you like to try out this new system or even better yet contribute. If you'd like to give it a try <a href="quick.html">click here</a> for instructions. -Once it try it out we know you will have questions or just want to tell you +Once you try it out we know you will have questions or just want to tell your experiences we have a public developement mailing list. Also our list is archived. If you like to join follow this <a href="http://lists.sourceforge.net/lists/listinfo/linuxconsole-dev">link</a>. -Now if you like to get your hands dirty an get invloved I recommend going our +Now if you like to get your hands dirty and get invloved I recommend joining our <a href="http://lists.sourceforge.net/lists/listinfo/linuxconsole-commit">CVS commit mailing list</a>. Here you will see all the changes going on. A must for developers and a great way to learn how the new TTY/console layer works. -Plus each page for subscribing has a link to the maling list archives.<p> +Plus each page for subscribing has a link to the mailing list archives.<p> Last but not least is our <a href="http://sourceforge.net/project/?group_id=3063">SourceForge page</a>.<p> |