Linux Air Combat Version 6.10 is the current release as of 01Jun2018. This version is "feature-complete" and stable. Recent improvements include:
More balanced game play: With additional online player activity we have learned that airfields were too easy to destroy and strategic bombers were too difficult to shoot down. Accordingly, we have tripled the durability of HQ airfields, and we have cut the durability of strategic bombers in half.
New repair, re-arm, and re-fueling options: If a player's HQ airfield is so heavily damaged that it can no longer offer full-service re-arming, re-fueling, and repairing of aircraft that land there, the player now has the option to fly to one of the other friendly (or neutral) airfields, where those full re-arm, re-fuel, and repair services can still be obtained.
Server Missions: Gun Camera recordings are now captured by the LAC Server, and can be replayed, as "Server Missions". A small library of these missions have already been recorded, and the server frequently replays them to make online play more interesting. As a general rule, our existing little library of Server Missions consists of heavy bomber strikes. We have missions with one, two, or three heavy bombers flying in formation. These Server Mission aircraft generally fly for the RedTeam and target BlueTeam HQ facilities. If there is only one Server Mission aircraft, it generally flys as player "9". If there are two Server Mission aircraft, they generally fly as players "9" and "7". Three-player Server Missions generally automate players "9", "7", and "5". If you fly among any of these missions, you can try to defend the BlueTeam HQ, or you can assist the automated RedTeam aircraft.
Persistent Server Missions: We have begun leaving a new GunCamera player utility running constantly on the network, accessing Realm0's Mission3, and it preserves the status of airfield damage between sessions, even if there are no Sentient players. Accordingly, people participating in that environment can damage an enemy airfield, or accelerate repairs to their own damaged airfields, and then leave the mission (whether voluntarily or when they get shot down). Upon their return to that mission, they will see the results of their prior work, perhaps as modified by other Sentient players since their departure. This adds a welcome, new, "long-term strategic" flavor to these mission environments.
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Linux Air Combat Version 6.10 is the current release as of 01Jun2018. This version is "feature-complete" and stable. Recent improvements include:
More balanced game play: With additional online player activity we have learned that airfields were too easy to destroy and strategic bombers were too difficult to shoot down. Accordingly, we have tripled the durability of HQ airfields, and we have cut the durability of strategic bombers in half.
New repair, re-arm, and re-fueling options: If a player's HQ airfield is so heavily damaged that it can no longer offer full-service re-arming, re-fueling, and repairing of aircraft that land there, the player now has the option to fly to one of the other friendly (or neutral) airfields, where those full re-arm, re-fuel, and repair services can still be obtained.
Server Missions: Gun Camera recordings are now captured by the LAC Server, and can be replayed, as "Server Missions". A small library of these missions have already been recorded, and the server frequently replays them to make online play more interesting. As a general rule, our existing little library of Server Missions consists of heavy bomber strikes. We have missions with one, two, or three heavy bombers flying in formation. These Server Mission aircraft generally fly for the RedTeam and target BlueTeam HQ facilities. If there is only one Server Mission aircraft, it generally flys as player "9". If there are two Server Mission aircraft, they generally fly as players "9" and "7". Three-player Server Missions generally automate players "9", "7", and "5". If you fly among any of these missions, you can try to defend the BlueTeam HQ, or you can assist the automated RedTeam aircraft.
Persistent Server Missions: We have begun leaving a new GunCamera player utility running constantly on the network, accessing Realm0's Mission3, and it preserves the status of airfield damage between sessions, even if there are no Sentient players. Accordingly, people participating in that environment can damage an enemy airfield, or accelerate repairs to their own damaged airfields, and then leave the mission (whether voluntarily or when they get shot down). Upon their return to that mission, they will see the results of their prior work, perhaps as modified by other Sentient players since their departure. This adds a welcome, new, "long-term strategic" flavor to these mission environments.