Another point on this subject: The "HeadToHead" mission can also be used by players relying onLAC's server to interconnect them. In that case, each player addresses the LAC server (instead of the other player) through the LacConfig.txt file according to the usual pattern, and the "NetworkMode" variable sets the "1" bit to configure "Client/Server" mode instead of "PeerToPeer" mode (again according to the usual pattern). Comprehensive explanatory text can be found in the LacConfig.txt file to instruct...
Another point on this subject: The "HeadToHead" mission can also be used by players relying onLAC's server to interconnect them. In that case, each player addresses the LAC server (instead of the other player) through the LacConfig.txt file according to the usual pattern, and the "NetworkMode" variable sets the "1" bit to configure "Client/Server" mode instead of "PeerToPeer" mode (again according to the usual pattern). Comprehensive explanatory text can be found in the LacConfig.txt file to instruct...
Another point on this subject: The "HeadToHead" mission can also be used by players relying onLAC's server to interconnect them. In that case, each player addresses the LAC server (instead of the other player) through the LacConfig.txt file according to the usual pattern, and the "NetworkMode" variable sets the "1" bit to configure "Client/Server" mode instead of "PeerToPeer" mode (again according to the usual pattern). Comprehensive explanatory text can be found in the LacConfig.txt file to instruct...
Another point on this subject: The "HeadToHead" mission can also be used by players relying onLAC's server to interconnect the pair. In that case, each player addresses the LAC server (instead of the other player) through the LacConfig.txt file according to the usual pattern, and the "NetworkMode" variable sets the "1" bit to configure "Client/Server" mode instead of "PeerToPeer" mode (again according to the usual pattern). Comprehensive explanatory text can be found in the LacConfig.txt file to...
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Since the beginning of new year 2026 We have been accumulating YouTube video clips resulting from these "Thursday LAC Sessions" in a new YouTube PlayList named "LAC2026", which you can always find in THIS page: https://askmisterwizard.com/2019/LinuxAirCombat/LacOnYouTube.htm
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Most online players use the free LAC Server to find and interconnect with other online players in LAC's online, multi-player missions. For the past several years, the official LAC server has been operating at IP address 192.34.59.172, and LAC is configured to access it by default. LAC's official server is available free of charge, and the free source code is published here: https://sourceforge.net/projects/lacserver/ So the day may come when there are multiple instances of unofficial LAC servers...
Another point on this subject: The "HeadToHead" mission can also be used by players relying onLAC's server to interconnect the pair. In that case, each player addresses the LAC server (instead of the other player) through the LacConfig.txt file according to the usual pattern, and the "NetworkMode" variable sets the "1" bit to configure "Client/Server" mode instead of "PeerToPeer" mode (again according to the usual pattern). Comprehensive explanatory text can be found in the LacConfig.txt file to...
Another point on this subject: The "HeadToHead" mission can also be used by players relying onLAC's server to interconnect the pair. In that case, each player addresses the LAC server (instead of the other player) through the LacConfig.txt file according to the usual pattern, and the "NetworkMode" variable sets the "1" bit to configure "Client/Server" mode instead of "PeerToPeer" mode (again according to the usual pattern). Comprehensive explanatory text can be found in the LacConfig.txt file to...
Another point on this subject: The "HeadToHead" mission can also be used by players relying onLAC's server to interconnect the pair. In that case, each player addresses the LAC server (instead of the other player) through the LacConfig.txt file according to the usual pattern, and the "NetworkMode" variable sets the "1" bit to configure "Client/Server" mode instead of "PeerToPeer" mode (again according to the usual pattern). Comprehensive explanatory text can be found in the LacConfig.txt file to...
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, no sophisticated developers have actively "adopted"...
Update 25Feb2026 We dug deep into the "HeadToHead" mission and it has been seriously enhanced and patterned after our very sophisticated "Peabody's Mission". When LAC is configured for "PeerToPeer" networking (as opposed to the "Client/Server" networking that is active by default), two players can participate as opponents or as allies in this mission with no need for the LAC Server. This is done as each of the two participating players edits his "LacConfig.txt" file, specifying two items: 1 of 2:...
Here you'll find individual images of the pictorial "Linux Air Combat User Guide". They are numbered sequentially and they will make best sense if viewed according to that implied sequence. CLICK HERE for a YouTube video that animates this page.
LAC Pictorial User Guide
LAC Pictorial User Guide
LAC Pictorial User Guide
LAC Pictorial User Guide
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Link to LAC2026 YouTube PlayList
https://www.youtube.com/watch?v=GkElfQ6QVB4&list=PL1IYes9MY6lL-CFCHG0nd12S7GDyBJCdP&pp=0gcJCbUEOCosWNinsAgC
Since late Feb2026 we've released new lac version 9.88 with better menu-based support for customizing and configuring arbitrary joysticks or console game controllers. Here are some new YouTube video clip resources that will lead you step-by-step through the process: https://sourceforge.net/p/linuxaircombat/discussion/flightcontrolhardware/thread/0da40ce6e3/
Here you'll find individual images of the pictorial "Linux Air Combat User Guide". They are numbered sequentially and they will make best sense if viewed according to that implied sequence.
LAC User Guide
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, no sophisticated developers have actively "adopted"...
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, no sophisticated developers have actively "adopted"...
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, no sophisticated developers have actively "adopted"...
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, no sophisticated developers have actively "adopted"...
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, no sophisticated developers have actively "adopted"...
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, the day may come when the LAC Server may no longer be...
LAC should be improved to offer more and better functionality when the LAC Server is not available. Fortunately, the LAC server has been reliably available for several years, and consequently players can join any of ten missions, each available 32 times (once in each of 32 Realms), each supporting ten simultaneous users. We have even published the source code of the LAC Server. You can find it Here: https://sourceforge.net/p/lacserver/ However, the day may come when the LAC Server may no longer be...
A couple of months ago I wrote a "Review" of Linux Air Combat for the "Linux Links" website after I noticed they had articles about other Linux flight sims but nothing for LAC yet. They responded quickly and told me that they never use pre-written reviews, but that they would be publishing their own, independent review in the future. I hope they do so, but so far I've seen nothing. HERE is the text of the review I sent them. (It's a bit self-promoting [blush] but people involved in the "Press Release"...
I record a lot of LAC's online missions as video clips on YouTube. Most of these little video clips get deleted, but I publish the best of them. Every year I start a new YouTube PlayList that I populate with the best clips of each year. Here are the most recent yearly archives: LAC2022PlayList LAC2023PlayList LAC2024PlayList LAC2025Playlist LAC2026Playlist
I record a lot of LAC's online missions as video clips on YouTube. Most of these little video clips get deleted, but I publish the best of them. Every year I start a new YouTube PlayList that I populate with the best clips of each year. Here are the most recent yearly archives: LAC2022PlayList LAC2023PlayList LAC2024PlayList LAC2025Playlist LAC2026Playlist
I record a lot of LAC's online missions as video clips on YouTube. Most of these little video clips get deleted, but I publish the best of them. Every year I start a new YouTube PlayList that I populate with the best clips of each year. Here are the most recent yearly archives: LAC2022PlayList LAC2023PlayList LAC2024PlayList LAC2025Playlist LAC2026Playlist
Update 09Feb2026: We just promoted this version 9.88 from "Beta Test" to "Production" status and consequently our "Beta Test" downloads folder is now empty again. As always, you can learn the new features and details of every published LAC version from our online ChangeLog here: https://askmisterwizard.com/2019/LinuxAirCombat/LinuxAirCombatChangeLog.htm
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When players explore the missions selection menus for online missions, LAC should place them into the BlueTeam by default, especially if "Realm01" is in use. This is because most of the online, multi-player missions in Realm01 are populated with RedTeam "Replay Blokes" that are designed to be interesting targets for BlueTeam members. If a new player joins the RedTeam in that situation, he finds himself allied with RedTeam Replay Blokes and in general he will have no opposition. Even if one or more...
When players explore the missions selection menus for online missions, LAC should place them into the BlueTeam by default, especially if "Realm01" is in use. This is because most of the online, multi-player missions in Realm01 are populated with RedTeam "Replay Blokes" that are designed to be interesting targets for BlueTeam members. If a new player joins the RedTeam in that situation, he finds himself allied with RedTeam Replay Blokes and in general he will have no opposition. Even if one or more...
When players explore the missions selection menus for online missions, LAC should place them into the BlueTeam by default, especially if "Realm01" is in use. This is because most of the online, multi-player missions in Realm01 are populated with RedTeam "Replay Blokes" that are designed to be interesting targets for BlueTeam members. If a new player joins the RedTeam in that situation, he finds himself allied with RedTeam Replay Blokes and in general he will have no opposition. Even if one or more...
From time to time, LAC players experience a bug in flight that appears to make their flight direction "sink" downward noticably when level flight is expected. Since this unexpected "sinking" is the primary symptom of the bug, we have decided to name this "That Sinking Feeling Bug". However, we know that this bug actually results from some kind of corruption in the online flight world's 3d travel directions. Those experiencing this bug can confirm LAC's confusion about travel directions by switching...
From time to time, LAC players experience a bug in flight that appears to make their flight direction "sink" downward noticably when level flight is expected. Since this unexpected "sinking" is the primary symptom of the bug, we have decided to name this "That Sinking Feeling Bug". However, we know that this bug actually results from some kind of corruption in the online flight world's 3d travel directions. Those experiencing this bug can confirm LAC's confusion about travel directions by switching...
From time to time, LAC players experience a bug in flight that appears to make their flight direction "sink" downward noticably when level flight is expected. Since this unexpected "sinking" is the primary symptom of the bug, we have decided to name this "That Sinking Feeling Bug". However, we know that this bug actually results from some kind of corruption in the online flight world's 3d travel directions. Those experiencing this bug can confirm LAC's confusion about travel directions by switching...
From time to time, LAC players experience a bug in flight that appears to make their flight direction "sink" downward noticably when level flight is expected. Since this unexpected "sinking" is the primary symptom of the bug, we have decided to name this "That Sinking Feeling Bug". However, we know that this bug actually results from some kind of corruption in the online flight world's 3d travel directions. Those experiencing this bug can confirm LAC's confusion about travel directions by switching...
From time to time, LAC players experience a bug in flight that appears to make their flight direction "sink" downward noticably when level flight is expected. Since this unexpected "sinking" is the primary symptom of the bug, we have decided to name this "That Sinking Feeling Bug". However, we know that this bug actually results from come kind of corruption in the online flight world's 3d travel directions. Those experiencing this bug can confirm LAC's confusion about travel directions by switching...
From time to time, LAC players experience a bug in flight that appears to make their flight direction "sink" downward noticably when level flight is expected. Since this unexpected "sinking" is the primary symptom of the bug, we have decided to name this "That Sinking Feeling Bug". However, we know that this bug actually results from come kind of corruption in online flight world's 3d travel directions. Those experiencing this bug can confirm LAC's confusion about travel directions by switching to...
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat
Introducing Linux Air Combat