From: Robert R. <re...@ea...> - 2008-07-04 19:09:43
|
Ville Syrjälä wrote: > On Fri, Jul 04, 2008 at 07:32:26PM +0200, Krzysztof Helt wrote: > >> On Fri, 04 Jul 2008 12:33:57 -0400 >> Keith Williams <es...@li...> wrote: >> >> >>> The fillrect was the simplest to implement. I agree that the others >>> will be much higher value. >>> >>> In DirectFB there are a set of benchmarks that run through all of the >>> different drawing types including filled rectangles. That is what I am >>> using as my baseline. >>> >>> >> I don't know DirectFB. I am not sure if the DirectFB uses the frame buffer >> acceleration or its own. >> > > DirectFB has it's own low level gfx drivers. It can use fbdev for mode > switching but that's all. > > In fact there is no way to call fbdev accel code from userspace. > > I'm adding hardware acceleration to the sparc leo driver and this is what I am using for user space testing: |