Features
These are the several features we want to implemented in the Light Legacy codebase.
Implemented
- [Overland map] (currently has some bugs)
- Mobs/people on automap
- 'Welcome to Area' messages when moving inbetween areas
Planned
- Additional races
- Ancestries
- Star signs
- Reworking spells (to use prisms/idols)
- Reworking skills (although they may already be appropriate)
- Command-based combat (not auto-kill, but lunge/thrust/jab)
- Command queue
- Runegates
- Waypoints for overland map
- Crafting (BIG)
- Pets (toys, eggs, etc)
- Multiclass (x3 to 50/50/50) (Or maybe better?)
- Epic levels
- Avatar levels
- Epic titles
- Exploration (and the XP associated with it)
- Skill practicing (getting better with use, etc.)
- More areas
- Customized (more DL-like) score
- More DL-like who
- More DL-like whois
- More DL-like score
- Hitroll/damroll to attack
- Defense to Mobility
- Reflex / Fortitude / Willpower saves
- Ability to show rolls
- Deities
- Party mechanics (roles, attunement, gathering, etc.)
- Glory points
- Achievements
- Spell schools
- Spell complexities
- Languages
- Innate spells
- Gradually-learned skills
- Overland map shows all (but 'blacks out' when you can't see further)
- Dynamically-generated room descriptions on overland map
- Abyss for map extremities
- More DL-like inventory (categories, item counts, money count)
- Open up all classes to all races
- Show damage in combat