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File Date Author Commit
 area 2013-06-13 Matt Johnson Matt Johnson [488ba4] Added race categories to all races.
 boards 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 clans 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 classes 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 color 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 councils 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 deity 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 doc 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 gods 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 imc 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 maps 2013-06-12 Matt Johnson Matt Johnson [3726b7] Implemented the core races ... still need race ...
 races 2013-06-13 Matt Johnson Matt Johnson [488ba4] Added race categories to all races.
 src 2013-06-13 Matt Johnson Matt Johnson [488ba4] Added race categories to all races.
 system 2013-06-13 Matt Johnson Matt Johnson [488ba4] Added race categories to all races.
 .gitignore 2013-06-11 Matt Johnson Matt Johnson [bc063f] updated gitignore
 Makefile.devcc 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 README.1ST 2013-06-10 Matthew Matthew [0d56e7] Initial commit
 SmaugFUSS.dev 2013-06-10 Matthew Matthew [0d56e7] Initial commit

Read Me

SmaugFUSS 1.7 Readme
--------------------

A few quick notes about this version.

Why the 1.7?
------------

Semi-arbitraty decision to reflect the major changes to the reset system to fix the problems with the nested put resets. All of the stock areas in this package have been updated to support the new format and as such will not be backward compatible with any Smaug mud that does not employ the reset fix. Since there has been some confusion of late about version numbers because of some 1.5 packages out there, I chose 1.6 to clearly differentiate this one.

Areas written for Smaug 1.02a, 1.4, and 1.4a should load without a problem and remain compatible with these versions so long as they are not saved using 1.6.

Also as a result of these changes, areas saved using the 1.6 code will not be compatible with various area editors out there, such as Orb or Nick Gammon's Area Editor program. I have no control over whether they will plan to update their programs or not, so please don't ask me to do this :)

Bump was made again to 1.7 after some extra support features were added for dlsym and MCCP among other things.

Installing and using the code
-----------------------------

It should be fairly a straightforward process to install the mud.
Using either Cygwin or a *nix flavor, unpack the tgz file (which you probably already have if you're reading this).

1. Compiling

On a Linux based system:

Change to the dist/src directory and type: make

On Cygwin:

Change to the dist/src directory.
Open the Makefile.
Uncomment the Cygwin definition and save the file.
Type make

On FreeBSD:

Change to the dist/src directory and type: gmake
BSD compiling is probably not compatible with pmake.

2. Starting up

After the compile finishes, open the starup file and change the port number to the one you plan to use.
Then type: nohup ./startup &

This will launch the mud in the background, telling it to ignore when you disconnect from your session.

3. First immortal

Log in to the mud, and use the following user/pass:

admin/admin

Once you're in, you can either use the pcrename command to change this character's name to yours ( and then change the password! ) or you can use it to advance another character who logs in afterward. If you choose to advance a different character, delete the admin player for security purposes.

4. Start having some fun! :)