From: Dennis S. <den...@gm...> - 2007-11-08 13:51:51
|
Just a suggestion. Maybe you can make the texture generation abstract (shoot me if it already is) so that the libvisual plugin itself can inject new realtime textures ? Cheers, Dennis On Nov 8, 2007 1:48 PM, Burkhard Plaum <pl...@ip...> wrote: > Hi, > > Dennis Smit schrieb: > > As a suggestion: > > Have you considered rendering 2d libvisual plugins to the texture of > > lemuria ? > > If I see a 2D plugin, I want to have inside lemuria for any price, > then maybe yes. Currently I use only goom, but not via libvisual. > > In the meantime, I'm happy that the core liblemuria.so > depends only on OpenGL and GLU. Well xaos configure still checks > for XLib and other stuff, but that should be kicked out as well. > > Burkhard > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel > |