From: Dennis S. <sy...@yo...> - 2004-09-11 03:54:53
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Yay, we've finally done it! A new and fresh libvisual release. Get it at: https://sourceforge.net/project/showfiles.php?group_id=106542 IMPORTANT: Remove the old plugins (%prefix/lib/libvisual/*) BEFORE installing libvisual. The new plugin loader is very much NOT compatible with old plugins! Changes in libvisual: New in 0.1.6: 2004-09-10: * Created the VisParam system that is used for parameters in both libvisual and the plugins. (Dennis) * Completely revamped plugin system that also supports API version check and such. (Dennis, Vitaly) * VisTimer module for both time and timing. (Dennis, Duilio) * VisColor module for color units in a palette and hsv->rgb conversions. (Dennis) * VisMem module for memory related things. (Duilio, Dennis) * Method to check if a morph needs an VisAudio context. (Dennis) * Byteswap macros. (Vitaly, Duilio) * Fix cover art support. (Dennis) * HSV <-> RGB helper functions in VisColor. (Dennis) * Timed morph (Dennis, Duilio) Changes in libvisual-plugins: New in 0.1.6: 2004-09-10: * New ALSA capture input plugin. (Vitaly) * New MPlayer export input plugin. (Gustavo) * New Plazma actor plugin, ported from xmms. (Dennis) * New Jakdaw actor plugin, ported from xmms. (Dennis) * New Bumpscope actor plugin (has issues), ported from xmms. (Dennis) * New GdkPixbuf actor plugin to be used with images. (Dennis) Changes in libvisual-xmms: New in 0.1.6: 2004-09-10: * Use timed morph, so morphs now always take four seconds. This will be adjustable in the future. * You can select which types of plugins you want (gl/normal/both). Changes in libvisual-nebulus: New in 0.1.3: 2004-09-10: * Moved picture data into .bmp files. _____ We're also working hard to finish the G-Force libvisual port, so you people can expect something quite soon! (we've been saying that before). It's worth noticing that amarok uses (abuses, owyeah) us! More information about this excelent piece of work http://amarok.sf.net Also the author of LiVES if working on realtime/non realtime video intergration through a libvisual/livido wrapper (Using libvisual as a plugin within livido). (hint: VJing). We will start on a library called libvisual-display (that suprisingly) helps regarding display libvisual on screens. This will include a complete display target abstraction layer that uses plugins (x11, aalib, sdl, framebuffer, svgalib, GL). But that is not all! We also have plans to support 'superbuffers' that basicly mean stretching out visuals over multiply displays (which could mean dual head width visuals so to say). Or other nifty stuff! We still need help regarding the website, it's the suck and we're not going to change that ! Ofcourse thanks a lot to all who helped! Thanks goes especially to Duilio, Vitaly and Gustavo for their ongoing contributions! (these people including me are teh die hard libvisual team!). Also thanks to the amarok people for interests, suggestions and ofcourse for supporting us! Thanks to Salsaman for his interests in video intergration! It's something that kept me thinking for a while and now someone that actually has clue about realtime video and video editing is taking a bite at it! Cheers, Dennis |