From: Vitaly V. B. <vit...@uk...> - 2004-12-14 09:40:17
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On Tue, 14 Dec 2004 00:57:27 +0100 Dennis Smit <sy...@yo...> wrote: > Big Question: > Implement only in libvisual-AVS > Implement in libvisual as an eval language I think it should be available to other plugins too. IMO Big question is: Flexibility vs. speed. > Extend language with more instructions than AVS has. Is there a list of functions or smth about AVS around to take a look? > The advantage of doing it in libvisual is that everyone can > use the script language. The big question is still, does it belong > here ? I am very doubtful about this, however, putting it just > in the libvisual AVS plugin would make it inaccessible for others, > that while, when the jitter rocks, it can be really useful. You can put it in libvisual-script library :) > You could use equations to shape the waveform and such, and make > them user editable.... I was able to make minesweeper game using scivi's scripting language :) -- Vitaly GPG Key ID: F95A23B9 |