From: salsaman <sal...@xs...> - 2004-09-26 12:49:56
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A New Hope seems to be hanging as well: New Delta field: Accident libvisual INFO: no progname: New Delta field: Acid_Gap_2 libvisual INFO: no progname: New Particle: DT_-_Snake libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 28 libvisual INFO: no progname: Looking up expression in dict: MAG libvisual INFO: no progname: New wave shape: A_New_Hope libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 130 libvisual INFO: no progname: Looking up expression in dict: MAG libvisual INFO: no progname: Looking up expression in dict: MAG hang... libvisual INFO: no progname: New Particle: Warp_Me_Away libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 150 + rnd( 250 ) New Delta field: Accident libvisual INFO: no progname: New wave shape: A_New_Hope libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 130 libvisual INFO: no progname: Looking up expression in dict: MAG libvisual INFO: no progname: Looking up expression in dict: MAG hang... It looks also as if gforce could use some random seeding at the start, it always starts with the same patterns. |