From: salsaman <sal...@xs...> - 2004-09-26 10:52:15
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salsaman wrote: > Dennis Smit wrote: > >> All these crashes seem to happen in the Arena 'waveshape' >> >> Could you try to remove it aand see if the crashes stop. >> >> I can't realy debug it from here. (I''' m not home) ( >> and my VNC connection is way borked) >> >> Wha resolution areeeeeee you using btw ? >> >> Cheers, >> Dennis >> >> >> > Ah yes, I missed that. Removing that waveshape does indeed seem to > stop the hangs. > > I've also found the cause of the problem which has been giving me > problems for the last 3 days. It seems that if LiVES starts audio > playback using sox whilst the listener is active, then the listener is > never released properly. So the next time an actor is inited, the new > input fails and causes LiVES to crash. > > It took me a while to figure out what was going on, but now I've fixed > the problem in LiVES by always initialising generators _after_ audio > playback starts. I'm guessing when sox starts playing it resets the > sound card and messes things up. All these problems should go away > if/when I get to implement the internal audio player for LiVES > (planned for early next year). > > Anyway, the latest CVS build seems very stable, provided arena is > removed from gforce. Just a couple of very minor issues which I'll try > to fix next week: > - 'x' (swap forgeground/background) does nothing after a modeswitch > (ctrl-number,'k','m') : workaround - switch any transitions off and > back on again > - 'k' (grab keyboard for last effect on) sometimes seems to forget the > last effect on after an effect is switched off > > > Cheers, > Salsaman. Ah I should mention these issues are in LiVES, not in libvisual. It's just incase anybody wants to test this all out. S. |