From: salsaman <sal...@xs...> - 2004-09-25 10:45:17
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Dennis Smit wrote: >Hmms, 'accident' is a very simply script. Can you run LiVES from >console and get a backtrace that way ? > >Thanks, >Dennis > > >On Sat, 2004-09-25 at 01:06 +0100, salsaman wrote: > > >>Hi Dennis, >>I think there could be a bug or two in gforce. I got a hang just playing >>the visual, no mixing, no other clips open. This has happened a few >>times, but because it generally hangs my whole X server I can't get a >>backtrace. >> >>Anyway some, maybe all of these hangs appear to be connected with "New >>Delta Field: Accident". Maybe you could have a quick check in this >>module and see if there is anything suspicious. >> >>Cheers, >>Salsaman. >> >> >> >> >>------------------------------------------------------- >>This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >>Project Admins to receive an Apple iPod Mini FREE for your judgement on >>who ports your project to Linux PPC the best. Sponsored by IBM. >>Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >>_______________________________________________ >>Libvisual-devel mailing list >>Lib...@li... >>https://lists.sourceforge.net/lists/listinfo/libvisual-devel >> >> > > > >------------------------------------------------------- >This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >Project Admins to receive an Apple iPod Mini FREE for your judgement on >who ports your project to Linux PPC the best. Sponsored by IBM. >Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >_______________________________________________ >Libvisual-devel mailing list >Lib...@li... >https://lists.sourceforge.net/lists/listinfo/libvisual-devel > > > > OK, it's not always Accident: here: libvisual INFO: no progname: New Particle: Airport libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 40 libvisual INFO: no progname: New wave shape: Arena libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 100 libvisual INFO: no progname: Looking up expression in dict: MAG Program received signal SIGINT, Interrupt. 0x40b8322a in ExprVirtualMachine::Execute() (this=0x40b83224) at ExprVirtualMachine.cpp:301 301 v1 = temp * v2 + ( 1.0 - temp ) * v1; Current language: auto; currently c++ (gdb) bt #0 0x40b8322a in ExprVirtualMachine::Execute() (this=0x40b83224) at ExprVirtualMachine.cpp:301 #1 0x40b829bd in ExprArray::Evaluate() (this=0x83024c0) at Expression.h:24 #2 0x40b7e852 in WaveShape::Draw(long, PixPort&, float, WaveShape*, float) ( this=0x830240c, inNumSteps=200, inDest=@0x830125c, inFader=1, inWave2=0x8302204, inMorphPct=1) at WaveShape.cpp:255 #3 0x40b7a925 in GForce::RecordSample(long) (this=0x83011d0, inCurTime=43) at G-Force.cpp:1169 #4 0x40b7a772 in GForce::RecordSample(long, float*, float, long, float*, float, long) (this=0x83011d0, inCurTime=896842995, inSound=0xbfffddb0, inScale=3.15730381, inNumBins=200, inFFT=0xbfffdae0, inFFTScale=1, inFFTNumBins=180) at G-Force.cpp:1123 #5 0x40b93ce5 in lv_gforce_render (plugin=0x40b83224, video=0x40b83224, audio=0x83011d0) at actor_gforce.cpp:228 #6 0x40a93218 in visual_actor_run () from /usr/lib/libvisual.so.0 #7 0x407b0e70 in libvis_process () from /usr//share/lives/plugins/effects/realtime/livido/libvis #8 0x08067cb0 in gdk_pixbuf_new_from_generator (src=0x832bf00, error=0x0) at effects-livido.c:368 Cannot access memory at address 0x1e0 I guess it's the "cannot access memory at address 0x1e0" that is causing problems. Salsaman. |